10-24-2014, 02:51 PM | #41 | |
Join Date: May 2005
Location: Oz
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Re: How are party leaders chosen?
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Anyway, either the group sorts out its leadership, or the GM chooses a character to be leader — but there are nevertheless good choices and bad choices.
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Decay is inherent in all composite things. Nod head. Get treat. |
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10-24-2014, 03:00 PM | #42 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: How are party leaders chosen?
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If you make a decision and get the others to go along with it, then you are leading. |
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10-24-2014, 03:16 PM | #43 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: How are party leaders chosen?
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In my two (overlapping) regular groups, who's leading tends to trade off according to which character(s) are most expert in the situation. That gets modified by personalities: in our GURPS TORG campaign, my character, a TL4 bard/diplomat thought he'd better let the newly-added TL8 character lead in the TL8 parts of the world. But it rapidly became clear that the TL8 character is a bit of a thug, too fond of confrontation to be able to negotiate anything subtle. In the Infinite Cabal campaign, we have one character who's convinced that he should be in charge all the time: he's an eighteenth-century Royal Navy officer and everyone else is female, or not English. This is in-character, not the player's opinion that he should be in charge. And in the other group, we have an actual commanding officer. Mostly he lets the other characters do their stuff, as most of them are more action-orientated. If we can't agree what to do, he gets to decide. |
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10-24-2014, 03:42 PM | #44 |
Join Date: Nov 2010
Location: Sterling Heights, MI
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Re: How are party leaders chosen?
Party leaders? To quote Han Solo "Look, Your Worshipfulness, let's get one thing straight. I take orders from just one person: me."
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10-24-2014, 04:29 PM | #45 |
Join Date: Nov 2009
Location: GMT-5
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Re: How are party leaders chosen?
Every now and then some NPC asks to talk to the leader. Instinctively, each player ends up looking at someone at that moment. Whoever has the most eyes upon them generally sighs and says, "That would be me."
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10-25-2014, 05:10 AM | #46 | |
Join Date: Jul 2005
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Re: How are party leaders chosen?
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In the second case, there is no known means of making people wise who do not want to be. Either change the setup so leadership isn't needed or get a new bunch of players who aren't such jerks. Honestly, there's no way to predict or palliate such foolishness. Kill them all and let them know it's their fault that they screwed things up.
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
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10-28-2014, 08:35 PM | #47 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: How are party leaders chosen?
My experience with dungeon crawling d20 campaigns was that every party would always elect a leader by taking a vote after introductions when We All Meet In An Inn. Usually the character of the player with the most RPG experience would be elected.
The leader would usually then designate whoever was playing a thief to be in charge of party funds, since such a player would likely to take a vested interest in dealing with the money side of the game anyway.
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10-28-2014, 09:19 PM | #48 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: How are party leaders chosen?
It also allows the Thief Tax to be levied with minimum hassles 8)
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10-29-2014, 08:29 AM | #49 | |
Join Date: Sep 2004
Location: The Enchanted Land-O-Cheese
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Re: How are party leaders chosen?
Quote:
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Read "Danger Cay" at Hannibal Tesla Adventure Magazine! Pulp Era Adventure and Two-Fisted Science in the futuristic world of 1935! |
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10-29-2014, 11:47 AM | #50 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: How are party leaders chosen?
Meh. Jesus had a Destiny, so Pilate would have gotten to him sooner or later.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
Tags |
admiral, leader, leadership, party dynamics, roleplaying |
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