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Old 08-01-2018, 11:55 PM   #1
Luke Bunyip
 
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Join Date: Mar 2008
Location: The Kingdom of Insignificance
Default Post EMP dystopia, viability as a RPG setting?

Been thinking about options for a setting in a near future dystopia. Nuclear War seems a bit of overkill, so I've been considering what an industrialised nation could look like after a war using conventional and Nonnuclear Electromagnetic Pulse (NNEMP) weapons. From my rudimentary understanding of the technology, it can be designed to target either small electronic components, or large items such as electric motors / generators and power lines.

Question: Which would be more likely to be used in a medium scale conflict? I can envisage the potential operational usefulness in targeting airports, railway sidings, container terminals, and manufacturing plants, with microwave wavelength EMPs, but would it be simpler to just wipe out power generation and transmission lines? Or, by the gripping hand, both?

I'm after something which makes large urban centres unlivable, but doesn't preclude post war limited occupation, salvaging, and scavenging. Game will be set in a remote area, without major military targets (thinking not dissimilar to Utah or Nevada).

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Last edited by Luke Bunyip; 08-02-2018 at 12:07 AM.
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