03-29-2018, 03:47 PM | #31 | |
Join Date: Jul 2014
Location: New Zealand.
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Re: Farming in difficult environments AtE and other worlds
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[Edit] as with most things, I really need to research a lot of specifics before committing one way or the other.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn Last edited by (E); 03-29-2018 at 04:09 PM. |
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03-29-2018, 05:58 PM | #32 | |
Join Date: Jul 2014
Location: New Zealand.
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Re: Farming in difficult environments AtE and other worlds
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For example one of the lines in a table in that pdf lists wheat as being better than potatoes when it comes to environmental impact of water use. Go to another source of information that focuses on potatoes and you get this which has a handy graph telling you potatoes are the best users of water. Then it's time to figure out how to compare apples and oranges in that specific case. I work off the generalization that all the information available Is a generalization and therefore frequently wrong. ;) [Edit] The input is greatly appreciated.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn Last edited by (E); 03-29-2018 at 06:14 PM. |
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03-29-2018, 06:12 PM | #33 |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: Farming in difficult environments AtE and other worlds
I would recommend that you include some "small" protein animals, rabbits, cavy/guinea pigs, heck even rats, etc. For small holdings these and potatoes squash, and similar "garden" crops can be quite useful.
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03-29-2018, 09:38 PM | #34 | |||
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Farming in difficult environments AtE and other worlds
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At that point, I guess the only choice is to consult several other sources, and see if one of them shows the work -- what the data is, where it came from, and the methodology used to collect it. Quote:
I wanted to create a trade system, and that made me look at commodities for trade, and that drew me toward the concept of surpluses of all sorts -- including agricultural surpluses. So far, Harn does the best job of modeling two-field agriculture with some supernatural assistance, but even there they make some decisions that have less to do with reality and more to do with making the game easier. For instance, Harn Manor assumes that it takes two bushels of grain to sow an acre, and (with the help of a priest or priestess of the local fertility goddess), the yield is always 5:1 (10 bushels), multiplied by soil quality (1.0 is dead average, of course). You also make rolls for disasters of all sorts -- including bad weather. Overall, it actually works quite well, if you want to play a low-powered campaign centered around a knight's fief. https://www.rpgnow.com/product/63126/HarnManor http://theharniac.net/farmer/almanac.htm
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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03-29-2018, 10:47 PM | #35 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Farming in difficult environments AtE and other worlds
Insect farming is probably even better suited to AtE kind of settings. Crickets are very nutritionally dense and probably resistant to the local apocalyptic dangers floating around.
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03-29-2018, 11:53 PM | #36 | |
Join Date: Jul 2014
Location: New Zealand.
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Re: Farming in difficult environments AtE and other worlds
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(2:1/6:1 and 100+ tons to the hectare respectively (very RAW data, add several salt grains)) They were mentioned in a recent national geographic article on the future of farming as well.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
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03-30-2018, 02:59 PM | #37 | |
Join Date: Jul 2014
Location: New Zealand.
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Re: Farming in difficult environments AtE and other worlds
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As there was only a handful of crops available it was very easy to say what grew best where. It also turned up the fact that iron was hard to find in most areas but large abundances existed in several locations. Taken together it seemed to provide a basis for what gets moved for trade.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
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03-30-2018, 04:27 PM | #38 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Farming in difficult environments AtE and other worlds
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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03-30-2018, 05:39 PM | #39 |
Join Date: Oct 2016
Location: Mojave
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Re: Farming in difficult environments AtE and other worlds
I would think a more general overview of farming would be better as it can range form fantasy to AtE to sci-fi. Breaking it down to a few parts like soils (brimstone from hell to rust sands from mars), environments (arcologies, zero-g, cold/hot deserts, hellscapes, to underground), external factors (weather, seasons, radiation, to aspect mana), internal factors (methods of agriculture[corp rotation to aeroponics], fertilization, tools, to spells), labor (animals, slaves, workers, robots, to golems and skeletons), corps/yields (food, industrial, drugs, and medical) and animals (insects, small, large, and larger). If it's broken down well, you could just add historical/cultural context or fantastical/scientific speculation to each point without having a huge history overview. For GM workload, costs and labor to start a farm, upkeep costs for the farm, and modifiers and rolling for yields with sell costs.
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03-30-2018, 06:26 PM | #40 | |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Farming in difficult environments AtE and other worlds
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It doesn't make a whole lot of sense for this supplement to be a generic broad strokes overview. |
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