01-19-2012, 04:42 PM | #1 |
Join Date: Dec 2010
Location: Seattle
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DF & Magical Styles
Has anyone used magical styles in a DF game? I realize that they, like martial arts, might fall below the level of detail for DF. But I'm wondering if anyone has tried to bridge that gap.
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01-19-2012, 05:12 PM | #2 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: DF & Magical Styles
I made a Michaelite style for a DF game set in Banestorm. It was exhausting messing around with spell lists. Especially because I was trying to figure out how to replace clerics with Banestorm's priest-mages at the same time as making the style.
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01-19-2012, 05:13 PM | #3 | |
Join Date: Sep 2004
Location: Canada
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Re: DF & Magical Styles
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01-19-2012, 07:57 PM | #4 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: DF & Magical Styles
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So I can't see it'll be a problem, especially if you stick to the rule about 1 Perk per X CP (which I think is in the RAW). Maybe not even if you soften the rule by introducing a 5 CP UB to give a flat increase to the number of Style Perks equal to IQ+Magery/Talent - that way you also open up yet another niche for Wizards: The Style Caster. |
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01-19-2012, 10:43 PM | #5 | ||
Join Date: Dec 2010
Location: Seattle
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Re: DF & Magical Styles
I hear that. Still, it's rewarding. I've been making a few for my non-DF gameworld. I have used it for DF in the past, and may well want to do so again. It can be done without breaking the game world. I was just curious to see how it had worked for others, since it could be cool to keep in.
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Yeah, some of the perks are in a later power ups book, now that I look. I suppose I could wonder at the in-game effects. But if others have tried it, DF isn't the sort of game I go into worrying about anything other than power balance, and even then it takes a back seat to ork-slaying, treasure-looting fun, and so long as everyone is having it... But I wondered what the effect of imposing it would be.
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Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. |
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01-19-2012, 11:13 PM | #6 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: DF & Magical Styles
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01-20-2012, 05:45 AM | #7 |
Join Date: Aug 2009
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Re: DF & Magical Styles
DF Clerics and Druids are a pretty long way towards using magical styles already so I don't see how wizardly (or other) magical styles could do much harm in themselves.
The important point to keep in mind is to respect the class specializations so that you don't define magical styles that trample all over some other class's DF niche. |
01-20-2012, 08:41 AM | #8 |
Join Date: Feb 2007
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Re: DF & Magical Styles
DF and Magical Styles are a natural team.
The crunch-focussed nature of a DF game makes it a natural venue for tinkering with crunch for the sake of variety and individuality. For those who come up with styles, don't forget to consider adding them to the GURPS Magical Styles fan netbook, which can be found here: http://wiki.rpg.net/index.php/GURPS_...es_Fan_Netbook
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01-20-2012, 11:22 AM | #9 |
Join Date: Sep 2004
Location: Canada
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Re: DF & Magical Styles
I specifically designed it to incorporate the spell list from the wizard template in DF1. Well, the explody variation anyways, but this is the Little Wizards School of Evocation so that's a focus I'm comfortable with.
I really can't say, as I never really used that feature before dying horribly. 2 hit points :)
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
01-20-2012, 11:29 AM | #10 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: DF & Magical Styles
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Neither do I. The fact that we've kept the trappings of formal magical styles hidden doesn't mean that they aren't there already. They're present and fairly workable.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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