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03-10-2017, 10:07 AM | #1 |
Join Date: Oct 2014
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Requires literal cooldown
Heya all!
So let's imagine a PC has a multipurpose gadget, and one of it's ability overheats it. Past it's normal use, this ability can still be used, but at the risk of damaging the gadget (shutting down other abilities it grants, or causing a fuel leak, and so on) until it's fixed. Being due to heat, the normal cooldown could be partially bypassed by dumping the gadget in a nearby river/lake/sea and letting it cool down the gadget. How much would that limitation be worth? |
03-10-2017, 11:12 AM | #2 |
Join Date: Jul 2008
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Re: Requires literal cooldown
Probably not a lot. It's kind of three different alternative Limitations:
-Requires Cooldown (not actually sure how you build that?) or -Backlash (overheat-induced malfunctions and damage) or -Environmental (immersion)
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03-10-2017, 11:27 AM | #3 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Requires literal cooldown
Trying to think in Gurps terms, it works for a set period of time before bad things happen.
The salient disadvantages are Limited Use, Takes Recharge, Maximum Duration, and Costs HP. Limited Use, but like with reloading ammo, uses can be refreshed with a not too difficult "cool off" immersion. With an either/or addition of Costs HP. I don't know if that is official, but plenty of posters here have houserules for them. Takes Recharge is best if it's something that needs to be operated in combat time frames. Maximum Duration if it's something that you want to keep operating for longer time frames but losing its function is possibly a bigger hassle.
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03-10-2017, 11:58 AM | #4 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Requires literal cooldown
PK's official "pick any two of three limitations" build for Sorcery would work here as a "pick one of two".
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03-10-2017, 04:41 PM | #5 |
Join Date: Jun 2010
Location: Dreamland
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Re: Requires literal cooldown
That build has the cost of one limitation, but you get to pick two of three limitations at a given time. I could see the same thing done in this situation.
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03-10-2017, 06:19 PM | #6 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Requires literal cooldown
Quote:
You multiply the Limitations by each other, thus two -20% limitations on an Either/Or setting only count as -4% together. I've long thought they were a ***, but my feelings in this matter are overruled by RAW. |
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03-10-2017, 07:45 PM | #7 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Requires literal cooldown
Quote:
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03-10-2017, 11:28 AM | #8 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Requires literal cooldown
Like Ulzgoroth says, this sounds like a set of Either/Or limitations. I'd say that the cooldown element is Limited Use. I'd just treat the "dump it in water to cool it down faster" element as Fast Reload. Without that, I think it's fair to say it's about at limiting as Limited Use with Slow Reload - you don't have to take active actions to "reload" it, but you do have to wait longer than would be typical for Slow Reload.
The overheating is Backlash of some sort. You could use lost HT as the Backlash penalty, but (thanks to Christopher Rice), there's also now an enhancement to Affliction to worsen Malfunction, from Pyramid 3.78, in the "Cursed Thou Art" article. It's +10% per level for an Affliction, and each level worsens the Malfunction number by 1 step. So you could build this by giving the ability that causes the overheating Either Limited Use, 2/day, Fast Reload (by dumping in water) (normally -15%), Or Backlash, Increased Malfunction by 2, (suffer for 1 minute after using the power, roll HT every minute to recover) (normally -20%), and the limitation value would be -15% X -20%, or -3% (I'd round this up to -5%). Less limiting than that wouldn't be a significant limitation. If you make the other abilities of the device Alternate Abilities of this one, that automatically handles the "shut down when the device fails" bit, since all Alternate Abilities are shut down when one is. |
03-10-2017, 11:14 AM | #9 |
Join Date: Jun 2013
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Re: Requires literal cooldown
Overall, something like an Either/Or Limitation combining Takes Recharge, Unreliable, and Trigger (Immersion in Water or similar) might work. Note by RAW this probably works out to "Not a Limitation."
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03-10-2017, 11:16 AM | #10 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Requires literal cooldown
Which means that altogether its a nuisance limitation -5% on the one ability that has it. (not the whole gadget).
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