02-05-2016, 02:58 PM | #1 | |
Join Date: Jul 2013
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The Importance of Modified ST-Based Damage?
There was a thread recently on Natural Weapons from Pyramid Alternate GURPS III, that got me thinking. Natural Weapon takes the few that if you enhance the Natural Weapon, say with Armor Divisor, you don't also charge for modifying ST-Based damage, in a departure from the normal rules.
I wanted to discuss the validity of this, because it made me consider a certain point, I'll just quote my post in that thread to demonstrate it: Quote:
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02-05-2016, 03:32 PM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The Importance of Modified ST-Based Damage?
It's a problem when the effect you're enhancing has a base cost of more than 20-25 points per die -- 1d of thrust damage on ST is 40p, even if you use martial arts and talons, at most you're getting 1d+3 Imp worth about 15p. On the other hand, if you start allowing enhancements on claws, those talons can be doing 1d+3(10) Imp, worth about 45p -- which is more than the cost of ST.
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02-05-2016, 03:40 PM | #3 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: The Importance of Modified ST-Based Damage?
It's only a problem if you think it's a problem.
All trait costs in GURPS are averaged over characters/genres/settings/etc., so it's not that big of a deal to decide that a certain amount of ST is the average across characters/genres/settings/etc., and use that to choose a flat cost for traits which modify it like Striker. |
02-05-2016, 07:18 PM | #4 |
Join Date: Dec 2008
Location: Behind You
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Re: The Importance of Modified ST-Based Damage?
I'll happily admit I'm on the side of the double standard where I feel ST should be allowed to add damage.
Rules that say you can "Buy attacks up to ST" tend to feel off to me. You can put an equipment piece in your hand, but the moment you pay points for the object it cannot benefit from your ST? Natural Weapons fills in a big correction to that problem for me. I will always advocate using it.
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02-05-2016, 09:40 PM | #5 | |
Join Date: Dec 2008
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Re: The Importance of Modified ST-Based Damage?
Quote:
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02-07-2016, 03:02 AM | #6 | |||
Join Date: Jul 2013
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Re: The Importance of Modified ST-Based Damage?
Meant to reply sooner, I kind of forgot I'd started this thread (I've been a little busy just recently).
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So far I'm getting the overall vibe that it's not a problem, which surprises me, I was expecting far more people telling me it was terribly unbalanced. |
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02-07-2016, 10:15 PM | #7 |
Join Date: Dec 2008
Location: Behind You
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Re: The Importance of Modified ST-Based Damage?
I think that is unbalanced! Paying for ST higher!
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