10-01-2016, 09:13 AM | #41 |
Join Date: Sep 2008
Location: near London, UK
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Re: GURPS as a convention game
Not "legal", perhaps, but the Men in Black have been actively discouraged from doing so. One example was the combination of Star Munchkin and The Good, The Bad and the Munchkin, which was often run under a title suggestive of a popular single-season SF TV series from 2002-2003 - which could be taken to imply that SJGames held a game licence for that series, which is not only not true, but could impair negotiations in that direction.
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10-01-2016, 10:00 AM | #42 | |
Join Date: Jul 2006
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Re: GURPS as a convention game
Quote:
The typical pattern is 1) The initial roleplaying 2) A combat encounter 3) A roleplaying encoutner 4) A 2nd combat encounter 5) The final roleplaying encounter. Pretty done and over with within a 4 hour slot. |
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10-01-2016, 12:16 PM | #43 |
Join Date: Dec 2013
Location: Seattle, WA
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Re: GURPS as a convention game
I had a very odd and unexpected success running GURPS at a convention this year.
I'm a big fan of Ritual Path Magic and, being frustrated by the fact that no one in my group seemed willing to learn it, I planed a game specifically designed to teach it. In it the PC's are all students of magic and the first half of the session takes place in class where they are all assigned tasks to accomplish with improvised spells. The second half is the adventure they where they get to try using their skills. The idea was to have it open for people who already played GURPS since RPM is kind of considered an advanced optional system for the game. To my surprise, no one who signed up for the game played GURPS at all, but these were people who go to conventions looking to learn new things. They seemed to be attracted to my game for the novelty of the concept. And they were indeed really fast learners. People got into the characters and story and delved into the challenge of making their own spells! Everyone had a good time. My takeaway: I think it's kind of a mistake to try to design introductory GURPS games by stripping it down to only basic elements. A major strength of the system is it's ability to accommodate unique environments and situations. Try to come up with an adventure idea that showcases this. I don't know if this helps, but I thought I'd share. Good luck! |
10-01-2016, 12:18 PM | #44 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS as a convention game
Quote:
Covers really are just advertising copy.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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10-02-2016, 06:17 AM | #45 |
Join Date: Nov 2007
Location: Sydney
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Re: GURPS as a convention game
So I finish my very first convention missing out on GMing because I was too late. Two CoC games down. One adventure so garbage and NOT CoC that I can't believe a publisher would put it out under CoC license. The other ok, by Sandy Petersen no less. Neither remotely scary, I think they could have learnt a lot from GURPS Horror in how to make a scary monster.
Thoughts:
I think that I'll be in good stead come December. |
10-02-2016, 11:26 AM | #46 | |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: GURPS as a convention game
Quote:
Definitely a good inspiration, probably I'll come back to this at some point... |
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10-02-2016, 11:44 AM | #47 | |
Join Date: May 2006
Location: Seattle, Washington
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Re: GURPS as a convention game
Quote:
Also, despite common misconception, Fair Use is not merely synonymous with "non-commercial use." Fair Use requires more than that: it requires that the use be limited and that it be transformative. Merely displaying a book cover on a flyer promoting a non-commercial activity does not in any respect count as transformative. (The "Big Three" transformative uses are Commentary, Criticism and Parody. There are other marginal uses, but usually to protect yourself you'd need to pay a lawyer to make sure you're right.)
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Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) Last edited by kmunoz; 10-02-2016 at 11:49 AM. |
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10-02-2016, 03:37 PM | #48 |
Join Date: Nov 2007
Location: Sydney
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Re: GURPS as a convention game
I've already resolved what Ill do. Ill just give the convention the link to the company web page with cover art etc. They can make a decision what they can put on their webpage vs just provide a link to. They can get their own advice on fair use rather than me doing any work. We can drop the discussion.
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10-02-2016, 05:05 PM | #49 | |
Join Date: Aug 2004
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Re: GURPS as a convention game
Quote:
Hellboy, Powered by GURPS was produced with a valid license. Even though the license has reverted, it is still perfectly legal (and not discouraged by SJGames) to run games using that book. What you can't do is sell new books or source material set in a licensed world that you no longer have the license for. |
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10-02-2016, 07:40 PM | #50 |
Join Date: Nov 2007
Location: Sydney
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Re: GURPS as a convention game
Unfortunately I doubt I'll get regular players out of the convention. People came from hours away. No way could I expect regular travel like that. I might try distributing a survey to every player who participates to see what's possible.
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Tags |
convention, gurps |
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