06-27-2015, 12:29 PM | #71 | |||
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: GURPS supplements that you'll like read
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(For example, "Sir Bruce of Gotham, a dark knight" didn't make the final cut for GURPS Camelot...)
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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06-27-2015, 12:39 PM | #72 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: GURPS supplements that you'll like read
But we don't have a published fantasy world map on which DF does take place, is the point.
Me, I don't want a continent; I just want some ready-to-use dungeons with GURPS-appropriate monster and treasure stats. Banestorm frustrated me because Yrth is pretty fully packed when it comes to the details I don't care about (large nations and their laws/cultures) but doesn't give very specific maps for like, a generic farming village, a dungeon to ransack, and the like. Not at all familiar with Harn so I have no clue if that'd actually be preferable.
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06-27-2015, 01:05 PM | #73 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS supplements that you'll like read
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06-27-2015, 01:46 PM | #74 | |
Join Date: May 2015
Location: Italy
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Re: GURPS supplements that you'll like read
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06-27-2015, 02:13 PM | #75 |
Join Date: Sep 2004
Location: Chicago
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Re: GURPS supplements that you'll like read
If anyone has that section of the playtest files, and assuming permission to share them could be obtained, I'd be very interested and amused to see the relevant page(s).
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06-27-2015, 04:48 PM | #76 |
Join Date: Jun 2015
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Re: GURPS supplements that you'll like read
While the earlier suggestion by Ivalero of converting all spells into powers is not likely to be feasible, as others have noted, I'd certainly enjoy seeing some smaller manner of GURPS Powers: Magic or whatever you wish to call it. At least some basics on covering more difficult spell concepts as advantages, various ways of mimicking spellcasting with Modular Abilities, etc.
I'll also umpteenth the vote for some post-apocalyptic GURPS supplement, even though it's at this point a pie in the sky hope to see one any time soon. Certain items on the Warehouse 23 Digital Wishlist definitely perk my interests fairly high, too...more Martial Arts, Vehicles, Disasters, and the revival of Who's Who in particular. And to end things off on an idea from me rather than seconding everyone else, how about GURPS Environmental Adventures?. More of the smaller titles in the vein of Underground Adventures, such as Desert Adventures, Swamp Adventures, Mountain Adventures, etc., that combine new looks at character traits, fresh equipment and vehicles, character templates, and creature archetypes that are fitting for that environment. |
06-27-2015, 07:03 PM | #77 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: GURPS supplements that you'll like read
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06-27-2015, 07:27 PM | #78 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: GURPS supplements that you'll like read
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That wasn't TV Tropes ... that was All The Tropes. Completely different, except where it isn't. <g>
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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rules, supplements |
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