10-31-2021, 05:06 PM | #51 | |
Join Date: Oct 2015
Location: New England
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Re: Staff Countermeasures
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10-31-2021, 05:34 PM | #52 | |
Join Date: Jun 2018
Location: Durham, NC
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Re: Staff Countermeasures
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BTW, phase 1 and 2 both happen in turn 1. If the TK caster persists, then only phase 2 in other turns. So, the weapon hold may have to make two saves in the first turn. A bit unusual to do it this way, but it is how I would address it since it is a matter of both surprise and ST. |
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10-31-2021, 05:46 PM | #53 |
Join Date: Jun 2008
Location: Boston area
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Re: Staff Countermeasures
I do like Axly's solution.
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10-31-2021, 06:00 PM | #54 |
Join Date: Oct 2015
Location: New England
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Re: Staff Countermeasures
Ah! I was thinking that Phase 1 and Phase 2 were on different turns.
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11-01-2021, 12:29 AM | #55 |
Join Date: Jun 2019
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Re: Staff Countermeasures
Telekinesis being exclusively an act of mental force rather than physical, it makes more sense if the contest is between the IQ of the caster and the ST of the target figure. Or perhaps as a further refinement, the contest could be IQ vs IQ when the target is another wizard's staff, but IQ vs ST when the object is a normal weapon or item. This way it would be hard as heck to disarm both Gandalf of his staff, and Conan of his sword, which seems the most logical.
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"I'm not arguing. I'm just explaining why I'm right." |
11-01-2021, 06:39 AM | #56 | |
Join Date: Jun 2018
Location: Durham, NC
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Re: Staff Countermeasures
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For the wizard casting TK you can make an argument for either, but I prefer ST. This is base on what Telekinesis (ITL 27) states "A wizard may do anything with TK that he could do if his own body were there." So, either ST vs ST (I definitely prefer) or IQ vs ST, but never IQ vs IQ. |
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11-01-2021, 06:46 AM | #57 | |
Join Date: Oct 2015
Location: New England
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Re: Staff Countermeasures
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11-01-2021, 07:22 AM | #58 |
Join Date: Oct 2018
Location: Mount Bethel, Pennsylvania
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Re: Staff Countermeasures
TK - why not use it to choke the person till they let go of the Staff.
maybe an unexpected quick twist of the head, a well placed knee or squeeze would definitely change his focus. |
11-01-2021, 08:19 AM | #59 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Staff Countermeasures
Interesting. Grapple in HTH, but with your invisible force body. I would make it adhere to the HTH rules. So, you would cast the TK thrown spell on the foe, instead of on his weapon. I would consider requiring the HTH initiation. TK says it is to be cast on an object, but I don't see why a person shouldn't be the target. Getting the details right would be important. But yes, if I had a player suggest this I would try to find a way to allow it.
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01-10-2022, 03:02 PM | #60 | |
Join Date: Oct 2005
Location: Earth
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Re: Staff Countermeasures
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Combine this with a Disarm attack. B399, 400, which is only -3 against a 2-hex weapon (e.g., staff). If you are training to disarm wizrds this -3 can be bought up to only -1 to hit with Targetted Attacks Technique (p.MA68). I had a wizard PC use Signature Gear to Hex their staff so this would not work... (M57) |
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Tags |
countermeasures, creativity, magic, problem-solving, wizards |
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