11-20-2021, 04:59 PM | #51 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Realistic Pokémon-style GURPS mechanics
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11-21-2021, 10:44 AM | #52 |
Join Date: Jun 2013
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Re: Realistic Pokémon-style GURPS mechanics
The problem with that is there is no science of the setting. Pokémon isn’t a setting where Game Freak’s design team sat down and created rules for how reality works. It’s a setting where it was all kinda made up as they went (it’s a video game for children, after all). That’s a perfectly legitimate way to do things if you want to play fast-and-loose with realism, but falls apart if you try to come up with some sort of unified science for it (largely because you’ll inevitably have things that contradict).
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GURPS Overhaul |
11-21-2021, 09:38 PM | #53 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Realistic Pokémon-style GURPS mechanics
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Plus, it's not like any given setting completely throws out anything we know of reality. Gravity does still exist even if the world isn't necessarily round. On the note of the topic, you bring up a good point, too. Being fast-and-loose with the rules is the best way to approach Pokemon in particular. Otherwise you end up losing the feel of Pokemon in one way or another. |
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09-21-2022, 01:48 AM | #54 |
Join Date: Sep 2022
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Re: Realistic Pokémon-style GURPS mechanics
Why the extra arguments about children's play? First of all, it is most important that the players are comfortable. Games are made for users, and their satisfaction is paramount. I have been fond of Pokemon since childhood and even played a few games, but I can't say that they impressed me. I like to collect anime figures or merch more. This week I plan to buy cards on https://visualst.ca/collections/graded-cards. Recently, many online anime paraphernalia stores have appeared, but not so many of them work responsibly and quickly. In any case, it is hardly possible to choose a setting that will suit everyone.
Last edited by Juninater; 09-22-2022 at 12:23 AM. |
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