06-30-2013, 10:00 PM | #1 |
Join Date: Jun 2012
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Magic Staffs and Jet Spells
Based on GURPS: Magic, the benefits of using a Magic Staff are as follows:
•Touching a subject with your staff lets you cast spells on that subject at no distance penalty. This is useful in situations where you must cast a spell on a subject you cannot touch with your hand (e.g., a healing spell on someone trapped under rubble). This also allows a wizard to tap a Powerstone set into his staff. • Pointing with a staff reduces the range to a distant subject by the length of the staff. This is valuable for Regular spells, as a one-yard wand shaves -1 off distance penalties, while a two-yard quarterstaff eliminates -2! You can point as part of the ritual to cast a spell. Tell the GM you are pointing at the subject when you start concentrating. (This might warn an unwilling subject!) • A staff can carry Melee spells. This gives them more reach, letting you strike and parry without putting your hand in harm’s way. How does this interact with the various jet spells (i.e. Air Jet, Sand Jet, Flame Jet, etc)? Normally, the range of a jet spell is limited by the amount of energy put in (usually 1 to 3). I can't find a description of how Jet spells are actually intended to work, so I assume they work basically the same as an Innate Attack with the Jet modifier. That is, "Your attack is a continuous stream, like a flamethrower. Treat it as a melee weapon with a very long reach rather than as a ranged weapon. Do not apply penalties for target range and speed". The question is, does the length of the staff increase the range of the jet as a result of issuing from the end of the staff instead of from your hand? For example, a 3pt Flame Jet usually has a range of 3 yards. That is, the jet is 3 yards long and issues from your hex. If you were using a magic staff that measures 2 yards, would you be able to use a 3pt Flame Jet at a range of 5 yards (3 yards of jet issuing from a 2 yards staff)? |
06-30-2013, 10:02 PM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Magic Staffs and Jet Spells
Yes, but you'd be unable to use it at less than the normal reach of your staff; you'd have to choke up to use it at 1 hex and probably couldn't use it at all in close combat.
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06-30-2013, 11:08 PM | #3 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: Magic Staffs and Jet Spells
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If he has attempted to Step and Grab you can parry that attempt (Basic 370) an even at mage skill levels staves are pretty good at parrying...heck I would parry and retreat. If you have not yet cast the spell, and the target is in your hex you could step and cast...and attack next turn. If you have not cast the spell yet and you are grappled you are in serious trouble as (Basic 371) you cannot take a Concentrate Maneuver while grappled. As a GM I might allow the casting of 1 rd spells if they are known at 20+ skill (no ritual), but that would depend on circumstance. If the casting were allowed there would be no reason that the mage could not take 1 hand from the staff and throw the jet with that hand...it might make him easier to disarm but other than that...
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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07-01-2013, 03:56 AM | #4 |
Join Date: Jan 2009
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Re: Magic Staffs and Jet Spells
I've wondered, too, whether the caster can extend his staff to the side and fire the jet from there - not aiming at an opponent to the side, aiming forwards, but with the jet originating from one hex off to the left or right of the caster. (e.g.while the mage is hiding behind a wall, tree, or heavily armored friend, or to confuse opponents who would fire back at the point the attack come from)
Would this work? What would be the effects on aiming, etc.? (The same question could apply to Powers-based attacks with the Jet and gadget modifiers.) |
07-01-2013, 04:08 AM | #5 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Magic Staffs and Jet Spells
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07-01-2013, 10:03 AM | #6 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: Magic Staffs and Jet Spells
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I also did a number of AoA with the staff. I would do the AoA (usually at full 2 hex range) and then use the half move to get out of dodge. They attacked a number of times...but they never did guess the right hex. ;->
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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07-01-2013, 10:06 AM | #7 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Magic Staffs and Jet Spells
Jets are pretty specific about where they can come from, generally a pointed finger, so I'd say a jet from a staff has to come out from the tip, along the axis of the staff.
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07-01-2013, 11:14 AM | #8 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Magic Staffs and Jet Spells
I believe he means holding the staff at arm's length, instead of directly in front of himself.
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07-01-2013, 11:58 AM | #9 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: Magic Staffs and Jet Spells
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YMMV.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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07-01-2013, 12:54 PM | #10 |
Join Date: Jan 2009
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Re: Magic Staffs and Jet Spells
Either way, really; I've never been clear on whether the default assumption was that Jet spells used with a staff fired like a firearm, or were just projected in some more abstract manner. After all, with missile spells, I can imagine a mage gesturing as though he were flinging the missile from the tip as though it were a staff sling, since that would be a more intuitive motion to a TL3 caster than pointing a stick at someone and having something come out the end. Flinging a Jet wouldn't really make any sense, though....
Jets in GURPS occupy an odd intermediate point between ranged and melee attacks (appropriately so, for the most part), and I'm never sure which set of assumptions to approach them with. |
Tags |
jet, magic staff |
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