03-18-2015, 02:44 PM | #21 |
Join Date: Jun 2013
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Re: [Space] FTL Ideas/Thoughts
That's going to depend heavily on how long the lanes are, and how many patrol ships you can afford to spend on them. With one hour stops to listen for distress signals (allowing you to detect signals from up to 1 light-hour away), you have to make a stop every 2 light-hours or so to ensure you don't miss something. Ignoring transit time, that means one ship would take a year to patrol two light-years of space. If the maximum acceptable time for a ship to be stranded is about a week (~1/50th of a year), that means you need about 25 patrol ships working 24/7 for every light year of distance. Assuming I've done the math right, that is. You can cut that down to 6 ships per light-year if a month is an acceptable time to be stranded.
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03-18-2015, 03:26 PM | #22 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Space] FTL Ideas/Thoughts
The length of the lanes, the traffic on the lanes, the cost of the traffic, and how frequent mishaps are.
If stasis pods are a viable technology, as seems to be indicated by the OP in an earlier statement, then wait times of a year or two to be rescued are perfectly acceptable. Of course, you only have the year/two light years ratio if you are relying on a single distress beacon burst. If the ship gives out a burst every ten minutes, you only have to wait in place for 10 minutes for each stretch of the detection range. Which then means you need to know how far away you can detect the distress call, and how much power the distress call takes. Given that the alpha-centauri to earth jaunt takes two months at FTL-3, I'm going to guess a month stranded is fine. Actually, given that stasis pods are confirmed by the OP to be available, There's a cheaper (relatively) tactic: send a few tight beam transmissions to places you know to have people listening, climb into your pods, and wake up a year or two later when you get picked up (most routes should have viable radio targets within a light-year). Yeah, you wake up a year behind, but you did kind of a multi-month break out of you life in the first place. Its a lot better than a couple of decades.
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03-18-2015, 04:40 PM | #23 | ||
Join Date: Mar 2013
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Re: [Space] FTL Ideas/Thoughts
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03-18-2015, 08:23 PM | #24 | |
Join Date: Mar 2013
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Re: [Space] FTL Ideas/Thoughts
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03-18-2015, 08:24 PM | #25 |
Join Date: Sep 2006
Location: Seoul, Korea
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Re: [Space] FTL Ideas/Thoughts
NASA does crazy, crazy things to it's spacecraft to sanitize them before it launches them, doubly so if they're going to another planet (because they don't want to "find life" on Mars only to discover it's because some tech sneezed on the sensor), and large numbers of micro-organisms get through anyway.
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03-18-2015, 08:36 PM | #26 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Space] FTL Ideas/Thoughts
I'm morbidly curious as to how this happened, as I've never gotten that kind of system built....
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03-18-2015, 08:39 PM | #27 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Space] FTL Ideas/Thoughts
I once randomly rolled a trinary star system with four habitable planets using Brett's charts. Naturally my computer crashed and I can't remember the set numbers to recreate it.
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03-18-2015, 08:51 PM | #28 |
Join Date: Mar 2013
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Re: [Space] FTL Ideas/Thoughts
Hard Sci Fi idea, something a bit like Firefly (Or at least too early for FTL) so the results were massaged a bit to get that many habitables, all the physical parameters are valid, but the whole thing falls into the category of possible but highly improbable
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03-19-2015, 06:21 AM | #29 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: [Space] FTL Ideas/Thoughts
If your willing to "cheat" a bit, you can always put a gas giant(s) in the habitable zone and then max out on planet-sized moons.
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03-19-2015, 12:05 PM | #30 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Space] FTL Ideas/Thoughts
I've done this in my space pirate game in the past. It's not unheard of in fiction, either, so it probably won't strain anyone's suspension of disbelief (for example, the fourth moon of the gas giant Yavin in Star Wars was habitable, though whether it came by it naturally or was terraformed to such in the ancient past is up to debate).
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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space, spaceships |
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