01-03-2013, 04:52 PM | #41 | |
Join Date: Mar 2011
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Re: Is spaceship armor useless?
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01-03-2013, 05:44 PM | #42 | |||
Join Date: Jul 2008
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Re: Is spaceship armor useless?
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...And killing an SM+4 attack craft with a 16cm missile isn't a bad deal...
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01-03-2013, 06:19 PM | #43 | |
Join Date: Aug 2007
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Re: Is spaceship armor useless?
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The less your incoming projectile looks like space dust the less well it works. Whipple plating is designed to oppose micrograms of mass with milligrams of shielding. Missiles that weighed a hundred killos woudn't be affected much by Whipple shielding. You'd need a much more massive layer of exterior plating a much greater distance from the hull It's also ablative and even against schemes that work like shotgun shells of space dust would only be stopped the first time.
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Fred Brackin |
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11-30-2014, 03:33 AM | #44 |
Join Date: Oct 2013
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Re: Is spaceship armor useless?
In my experience, Spaceship armor does have a use. Without armor, anyone with Beam weapons will chew you up.
Beam weapons are very accurate, and they cross the distance between ships at (literally) the speed of light. For example, I was in a playtest where a fighter with 6 missile launchers fought a larger ship with only point defense lasers. The fighter fired from about 2000 miles out... and the ship with the laser turrets destroyed the fighter in the first 20 seconds of return fire from it's lasers... Meanwhile, the missiles were still accelerating, and wouldn't arrive for several minutes. While the missiles were smaller targets, the laser turrets had tons of time to blow them all away before they arrived. None of the missiles made it even half way. Now, if the fighter had been well armored, the point defence lasers couldn't have harmed it, and it could have fired all it's missiles to overwhelm the laser turret's point defence, or closed the distance to give the target less time to defend. At TL 9, it's actually pretty easy to have enough armor to soak most beam weapon fire... and, as it has been pointed out elsewhere, you can shoot down balistic and missile attacks with your beams. But since you cannot shoot other people's laser beams out of the sky, the only defence vs them is armor... so get some if you want to survive past the first 20 seconds of a fight. |
11-30-2014, 08:57 AM | #45 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Is spaceship armor useless?
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But I'm not actually sure that being 2 SM smaller makes much difference in the grand scheme of things. Does that do anything other than make you slightly harder to hit and slightly harder to detect? |
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11-30-2014, 01:57 PM | #46 |
Join Date: Apr 2006
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Re: Is spaceship armor useless?
Oh, hi there zombie thread. I remember you.
Mirtai makes a good point about armor being sufficient to deflect small beam weapons. With armor and stealth being as ineffective as they are against missile attacks, it would appear that both sides in a hypothetical conflict would conclude that the best defense is a good offense - meaning both sides will arm up with missiles and engagement ranges will be determined by how far away you can get from someone before you can't get a kill shot through their point defense. In some cases this will be the effective range of the missiles themselves. Also, anything without missiles to ensure MAD-like results is a sitting duck, as is anything that can't mount a substantial point defense. Smaller or less well-armed ships will cluster near large weapons platforms for protection and even a small hostile presence in an area of space turns ordinary shipping/travel into a suicide run; if civilian ships exist at all in such spaces, they must almost by definition be heavily armed, or travel in a convoy with a large weapons platform. So it seems like as long as this is a good description of your intended setting's space battles and general strategy, the rules in Spaceships will probably work. If you had something else in mind then radical revisions may be necessary to get the desired outcome to emerge from the mechanics without massive handwaving. |
11-30-2014, 02:01 PM | #47 | |
Join Date: Jul 2008
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Re: Is spaceship armor useless?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-30-2014, 02:45 PM | #48 | |
Join Date: Oct 2013
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Re: Is spaceship armor useless?
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They fired a single missile at the Cargo ship and told it to surrender, and they'd detonate the missile prematurely. The Captain of the Cargo vessel "surrendered" and let the two fighters close in. One fighter docked with the Cargo ship while the other stayed well away at 2000 miles, watching for tricks. The captain shot the first fighter pilot in the airlock, then ran to his bridge and started shooting his point defence lasers at the second fighter. Natrually, the smart play would have been for the fighters to simply fire a large number of missiles from long range to try and overwhelm the point defense lasers while outside of their range... but they underestimated the Cargo ship and it's crew. However, that doesn't mean that you can ignore armor if you stay at long range! Beams can have pretty long ranges as well, and they hit a target 50,000 miles away in 1/3rd of a second after you fire them... (assuming you can hit something that far off, anyway). And if you're in an engagement with beams VS ballistics, you'll be dead long before your missiles reach their target if you ignore armor. Unless you always have better range then all your opponents, and never start a fight inside of their range. |
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11-30-2014, 03:06 PM | #49 | ||
Join Date: Jul 2008
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Re: Is spaceship armor useless?
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I would say the fighters chose about the worst tactics possible, though. Standing off to watch for trouble from inside your enemy's kill zone...well, it really earns that Darwin award. Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-01-2014, 01:44 AM | #50 | ||
Join Date: Oct 2013
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Re: Is spaceship armor useless?
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But at TL 9, you're not really going to get into many fights in deep space. Space is BIG. You're usually only going to meet up with other ships at the places that aren't the middle of deep space, like in orbit around planets, or near asteriod belts where folks are mining, or near starbases. Ie, around stuff that will cause combat range to vary quite a bit. If you DO meet someone in deep space, it's because you're passing each other going in the opposite direction at high speed, in which case range won't stay the same... as you'll either generally be closing range very quickly, or heading away very quickly. As during interplanetary travel at TL 9, slowing down can take days or even weeks! So saying "I'll always just stay out of the range of beam weapons and shoot Missles from outside everyone else's range" is nice in theory, but in practice it's still wise to be ready for someone possibly getting a LITTLE closer than you'd prefer and melting your armor-less ship into slag 20 seconds after coming into weapons range. |
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point defense, spaceships |
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