06-27-2009, 01:37 PM | #11 |
Join Date: Oct 2005
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Re: How can an Ewok take out a Scout Trooper?
If scout trooper armor is flexible, all the rock-drop traps, etc. can get the job done with blunt trauma.
If you're changing armor stats, you could assume that the flexible parts are a weave, and suffer reduced stats against impaling attacks. Don't forget grappling. Armor not withstanding, three teddy bears may be able to tackle and disarm a trooper. |
06-27-2009, 02:18 PM | #12 |
Join Date: Jun 2005
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Re: How can an Ewok take out a Scout Trooper?
Q: How can an Ewok take out a Scout Trooper?
A: Have George Lucas write the script. It's the same answer to the Since when were parsecs used to measure time? question. Seriously though, you're trying to come up with a plausible reason for something that wasn't plausible in the first place. There's no satisfactory answer to this. Just come up with something that will work well enough in your game and let the rest hang. Bill |
06-27-2009, 03:26 PM | #13 | |
Join Date: Dec 2007
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Re: How can an Ewok take out a Scout Trooper?
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06-27-2009, 03:34 PM | #14 |
Join Date: Sep 2007
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Re: How can an Ewok take out a Scout Trooper?
Well, I am trying to come up with something that will work in my game, hence this thread. :)
As for parsecs... That's Han blowing smoke, and Kenobi obviously picks up on that. Even if you accept the EU retcon/rationale that hyperspace jumps are measured in directness, it's still a case of Han throwing out some jargon to intimidate what he perceives as country bumpkins. |
06-27-2009, 03:41 PM | #15 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: How can an Ewok take out a Scout Trooper?
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06-27-2009, 03:59 PM | #16 |
Join Date: Oct 2006
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Re: How can an Ewok take out a Scout Trooper?
You could reconcile it by dealing with the movie instead of the events depicted in the movie; that is, treat the movie as a storyteller's version of something that really happened in the game world. There's really no such thing in the real world as the objective, unbiased, multi-POV, detailed understanding of events that most movies provide, so you're under no obligation to have that kind of understanding in your game.
Storytellers inevitably distort real-world happenings, usually for good reason. ("300 Spartans held off a million Persians for a week!") It is undeniable that the Rebellion won a great victory on Endor. How? Well... The PC's all know, in convenient detail, the story that the victory involved spear-carrying munchkins laying out stormtroopers, etc., etc, and they even have the option of believing that story. Whether the storyteller (Lucas) got it exactly right is another question, one that the GM doesn't have to answer OOC, except to define how cinematic the campaign is. Besides sparing the players' suspension of disbelief and allowing the dangerous bad guys to be dangerous enough to introduce tension into the story, it makes the larger-than-life deeds of the settings heroes truly legendary.
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06-27-2009, 04:31 PM | #17 | |
Join Date: Apr 2005
Location: Video games destroyed my life. Good that I have 2 extra lives!
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Re: How can an Ewok take out a Scout Trooper?
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Having seen the episodes recently, it's safe to say that Ep. 6 ewoks were meant to be over-endearingly cute and aimed at kiddies, which is why a few stick and stones bring down stormtroopers. While in the Clone Wars it takes some serious megafauna to kill a clone trooper without a blaster/saber. Safe to say that the SW canon was invented over two decades, so it's not necessarily consistent despite the effort. Any GM's fiat would be reasonable, I imagine. I'd probably give my ewoks some sharper claws (Wolverine), or some better archery gear (and reason that the trooper armor isn't good versus punctures being optimized to be ablative). |
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06-27-2009, 04:41 PM | #18 |
Join Date: Sep 2007
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Re: How can an Ewok take out a Scout Trooper?
Well, the original script specifies Kenobi gives him a dirty look. And that appears to be exactly what Sir Alec does on screen.
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06-27-2009, 04:48 PM | #19 | ||
Join Date: Sep 2007
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Re: How can an Ewok take out a Scout Trooper?
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I'm perfectly willing to bend canon to make it work, which is what inevitibly happens when you are doing fan writing or EU stuff. I just want the solutions I came up with to have consequences in the future I am happy with. For instance, if stormtroopers are too easily knifed, that sucks, but I still want them to be able to be shot dead with a blaster, or sucker-punched by Han (possibly targeting chinks/vitals). Currently, it looks like "plastoid armor" (what Stormtroopers wear) works fine mechanically if I give it the stats of TL9 ablative armor, or bioplas without the self-repair. I'll just make Scout Armor lighter yet. |
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06-27-2009, 05:48 PM | #20 |
Join Date: Aug 2007
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Re: How can an Ewok take out a Scout Trooper?
I was just looking at this recently and Answer One is "don't use the Combat Hardsuit". That's much too effective.
Answer Two (which is non-Ewok-compatible) is to call Stromtrooper Armor a TL11 Monocrys Vacc Suit or Yac Suit. That's DR40/20 with the 20 being the part blasters attack. If a SW "Blaster" is the same as a Gurps Blaster with its' (5) Armor Divisor this is okay for almost everything but Endor. Answer Three is that the black part of the Stormtrooper/Scoutrooper suit is a DR2 TL9 Skin Suit (which provides the "brief protection from vaccuum" at the lowest possible price ) and individual plates similar to Light Clamshell (but probably even lighter DR, that 40/20 would do) over the whole body. This ought to be cheaper than any other alternative. You need to House Rule that since it has even bigger gaps between plates than TL4 Plate Armor melee attacks may be aimed to bypass the plates and attack only the Skin Suit DR. That will cover Han gut-punching the trooper (he went under the breastplate) and the Ewoks all attacked joints (which is actually what they appeared to do in the movie). Penalties are left to your discretion but I would stop at less than the -8/10 for Armor Chink. An extra -1 or 2 more than Vitals or limbs might be about right. Is penny-pinching like this reasonable? <shrug> Are TIE fighters? I, personally wouldn't design a fighter that has no ability to land _anywhere_ except an Imperial ship. The Empire obviously did. The Dark Side does seem to be ultimately self-destructive.
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