07-14-2020, 04:24 AM | #541 |
Join Date: Oct 2013
Location: Mülheim an der Ruhr
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Re: Steve Jackson Games' GURPS 2020 PDF Challenge
if you look on GURPS wishlist, you will see this information
Page Count: 12, 21, 30, or 48 pages (6,800, 14,450, 22,100, or 37,400 words). using some weird, non-conventional math, I would call 4700 or 4800 words for a 10 page pdf. |
07-14-2020, 05:01 AM | #542 | ||||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Steve Jackson Games' GURPS 2020 PDF Challenge
That's the most honest answer.
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What can the Enterprise do? Whatever this episode's writers decide it can do! That isn't especially consistent from story to story, but always has a heavy dose of "What does the crew need it to do?" Are the astronomy, astrophysics, etc. consistent? No! Not unless you really believe the universe is chock-a-block with phenomena hitherto unseen and unanticipated not just by today's scientists, but also by futuristic scientists with physics-violating sensor tech. Do the individual worlds make sense? No, for the most part! You beam down onto sets that resemble the American West, gangland Chicago, Gothic castles, Nazi cities, Roman arenas, etc., or generic botanical gardens, or just the Vasquez Rocks again, and the landscape is "Earth, plus minimal F/X, with the interesting parts coming from idiot lectures from Spock as he stares at a tricorder." Starship Crew is 100% ready for that! You'd probably want other supplements for adventure inspiration, though. Those wouldn't have to be Space and Spaceships. Horror would get a workout, and historical worldbooks would be hugely useful. Quote:
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Well, a box with the setting and specific foes of Reign of Steel, and the simplified rules of After the End, might be interesting.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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07-14-2020, 05:23 AM | #543 | |
Join Date: Sep 2007
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Re: Steve Jackson Games' GURPS 2020 PDF Challenge
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If you add another 120 pages to read before you get to the 500 pages of rules, does that actually help the goal of quickly enjoying the Basic Set, or is it just a 20% increase in the amount of homework you have to do before getting to play? What sort of content did you have in mind? |
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07-14-2020, 06:08 AM | #544 | |
Join Date: Sep 2004
Location: Lancashire, UK
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Re: Steve Jackson Games' GURPS 2020 PDF Challenge
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Have you tried ‘Lost Mines of Phandelver’ for D&D 5e? It is a good module, presented with ‘how to’ guidance for a new GM at every stage of the way. When it was published the 5e rules weren’t actually out yet, so people had to be able to play it without recourse to them directly. Clearly D&D has several natural advantages over GURPS (huge existing player base, high brand awareness, more limited scope) but perhaps a Kickstarter could be a vehicle for such a product? Whilst DFRPG was GURPS in a box it wasn’t quite so laser-targeted as Lost Mines is. |
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07-14-2020, 06:36 AM | #545 | |
Join Date: Dec 2012
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Re: Steve Jackson Games' GURPS 2020 PDF Challenge
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Starship Crew looks interesting, BTW. One of the many reasons I regret not having more discretionary income (so many books, so little to spend on them).
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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07-14-2020, 07:48 AM | #546 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Steve Jackson Games' GURPS 2020 PDF Challenge
I'm an idiot. I pledged but don't know anything about kickstarter. So I didn't create a backerkit account until after it all expired. How badly did I screw up?
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07-14-2020, 08:09 AM | #547 |
Join Date: Dec 2006
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Re: Steve Jackson Games' GURPS 2020 PDF Challenge
I was wondering the same, I have pledged a d it has been collected, how do I receive the pdf's?
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07-14-2020, 08:22 AM | #548 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Steve Jackson Games' GURPS 2020 PDF Challenge
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I'm not sure how long it will take. SJGs gave themselves until November, though I would be shocked if it took that long to get out the basic PDF's. Kickstarter is by its nature a "pay and wait" model: many projects start work after the money is collected. This project is different, of course, but give them a few days.
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07-14-2020, 08:28 AM | #549 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: Steve Jackson Games' GURPS 2020 PDF Challenge
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As long as you succcesfully pledged on Kickstarter, you are good. No backerkit account needed. When SJG launch the backerkit campaign in a few weeks, you will get an email with a link to your pledge in backerkit - if you don't have a backerkit account, you can always access that campaign with that link. There, you can update your pledge, add other PDFs, pay a supplement if you added more than your credit, and, if you want, fill-in your warehouse23 email (to get your pdfs there too). At some future time, you will be able to download the PDFs. -from backerkit (you will get an email with a link to a download page, and I guess if you have a backerkit account it will be there too) AND -from warehouse23 if you linked the account At least, that's how it worked for past campaigns. Hope this help |
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07-14-2020, 08:28 AM | #550 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Steve Jackson Games' GURPS 2020 PDF Challenge
700-800; 750 isn't a bad bet.
Note that for my own works, I usually wind up with about 550 per page (including all art, ToC, blah blah). My TFT stuff winds up being closer to 650.
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