09-23-2019, 11:22 AM | #1231 | |
Join Date: Jul 2007
Location: West Virginia
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Re: New Sci Fi Setting Seeds
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09-27-2019, 11:43 AM | #1232 |
Join Date: Jul 2007
Location: West Virginia
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Re: New Sci Fi Setting Seeds
Try this one...
Take the basic Transhuman Space setting and allow them to make the Alcubierre Drive functional. It however has a practical limit based on the means used to make the drive work in the first place. This limit has three effects. First, a top speed of one Light Year per week. Second, after 70 cumulative weeks of travel the ship needs massive maintenance in a well equipped shipyard. Third, a Drive Engine can only be resorted to safe function about nine to twelve times, it depends on the quality of the original construction of the engine. Humanity in the year 2120 is beginning to move out to the stars. The politics are brutal. The majority cultures movements are screaming that non-majority cultures need to cede to the majority cultures all the best worlds and mining opportunities. Others are saying cultures that never got a chance to grow should get preferential treatment. Others say that all cultures need to get chances in the new interstellar frontier. Many reactionaries, remembering how Europe and America transformed the world because of the frontiers they gained, seek to stop interstellar flight at all costs. There are rumors of early colonies already being set up around Tau Ceti. Some nations are planing to build starfleets to police the new frontier.
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09-27-2019, 12:16 PM | #1233 |
Join Date: Dec 2007
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Re: New Sci Fi Setting Seeds
Voyager Done Right: The characters are the crew of a Terran Republic starship Ulysses, which has been flung so far away from the Republic into unmapped territory that it will take them an estimated seven years to return to Republic space. Along the way they will encounter one by one science fictional menaces inspired by Homer's Odyssey as well as other random encounters.
There will be no shortcuts. The Ulysses will have a limited supply of missiles and shuttlecraft. If they run out, well they'll just have to figure out how to trade for more or do without. Same thing with repairs. Most of the intervening space won't have the tech to repair damage the Ulysses takes properly. (The Ulysses is TL 11, traveling through mostly TL 10 space.) |
09-27-2019, 01:37 PM | #1234 | |
Join Date: Jul 2007
Location: West Virginia
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Re: New Sci Fi Setting Seeds
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09-27-2019, 01:59 PM | #1235 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: New Sci Fi Setting Seeds
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Star Trek would have a much easier time with cyclopes, lotus eaters, and good old Scylla and Charybdis. Even Apollo's cattle makes sense as some innocuous "resource" the crew inadvertently "gathers". I do notice that no one ever seems to include what I initially thought an important issue of Voyager. Half the crew were violent terrorists forced to cooperate with military members initially out to capture them. Of course even the writers seem to have forgotten about it very quickly.
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09-27-2019, 02:15 PM | #1236 | |
Join Date: Mar 2005
Location: The deep dark haunted woods
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Re: New Sci Fi Setting Seeds
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Pre-made background, just add Warp Drive Expansion Pack. Aliens later, of course. But the Transhuman racial background is varied enough that they aren't really needed.
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09-27-2019, 02:24 PM | #1237 | |
Join Date: Dec 2007
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Re: New Sci Fi Setting Seeds
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09-27-2019, 02:41 PM | #1238 | |
Join Date: Dec 2017
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Re: New Sci Fi Setting Seeds
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09-27-2019, 02:45 PM | #1239 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: New Sci Fi Setting Seeds
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Though I admit the very idea was bad to begin with as there was no way they could properly deal with the issue on an 80s family-ish tv program.
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09-27-2019, 05:22 PM | #1240 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: New Sci Fi Setting Seeds
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The BSG reboot captured the sort of descent into borderline insanity brought on by prolonged terror, isolation and desperation, but it was not for kids.
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