07-23-2014, 12:09 PM | #11 |
Join Date: Dec 2007
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Re: Advantages List: Cinematic vs Realistic
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07-23-2014, 12:19 PM | #12 | |
Join Date: Jun 2013
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Re: Advantages List: Cinematic vs Realistic
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They probably still have documentation in their home country (Zeroed is no documentation anywhere). Being an illegal immigrant is more appropriately covered by things like Secret, Enemy (Border Patrol), Social Stigma (Second Class Citizen), low Wealth, and so forth. Depending on the GM's interpretation of current events, of course, things like Claim to Hospitality might also be appropriate. |
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07-23-2014, 12:24 PM | #13 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Advantages List: Cinematic vs Realistic
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As I read the advantage, my example of an undocumented alien sneaking into a country would be a perfectly reasonable explanation. Staying Zeroed is not automatic as it requires the RAW hassles given above. The advantage does nothing to prevent you getting caught if you're not careful; the consequences of getting caught are given in the RAW. The fact that you'll will almost certainly be eventually found out and Unzeroed doesnt make starting with it unrealistic. Zeroed is basically a worked example of a Secret, as I understand it.
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07-23-2014, 12:27 PM | #14 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Advantages List: Cinematic vs Realistic
Quote:
Quote:
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07-23-2014, 12:30 PM | #15 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Advantages List: Cinematic vs Realistic
Quote:
From Double Jointed [B56]: "You cannot stretch or squeeze yourself abnormally, but any part of your body may bend any way." I call that cinematic.
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Last edited by Captain Joy; 07-23-2014 at 12:33 PM. Reason: added Double Jointed bit |
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07-23-2014, 12:31 PM | #16 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Advantages List: Cinematic vs Realistic
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07-23-2014, 12:35 PM | #17 |
Join Date: Sep 2004
Location: Spokane Valley, WA
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Re: Advantages List: Cinematic vs Realistic
Why is Cultural Familiarity cinematic?
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07-23-2014, 12:39 PM | #18 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Advantages List: Cinematic vs Realistic
It's not; and the list has been corrected. Thank you. If you ever play in one of my games, remind me of this and I'll give you a free impulse buy. :)
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07-23-2014, 12:42 PM | #19 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Advantages List: Cinematic vs Realistic
You might want to define what you mean by Cinematic and Realistic. Your lists assume that any mundane (not supernatural or exotic) is either one or the other, where as they might well be a third category, or abilities which could be either - Hard to Kill and Hard to Subdue are only really realistic for 1 or 2 levels.
Several of these traits I'd put into a Metagaming category (Luck, Serendipity, etc.) as they define player/GM rules, not character rules! In fact, your starting point seems to be defining which traits are Cinematic, and therefore the 'other list' should be non-cinematic. Quote:
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07-23-2014, 12:54 PM | #20 | |
Join Date: Jun 2013
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Re: Advantages List: Cinematic vs Realistic
Tactical Shooting, p.36.
TL is set by the setting's reference culture, not by the highest TL culture in the setting. If you were playing in the America's during the early points of colonization, and the reference society were the TL0 natives, someone playing as a TL 4 colonist would need 4 levels of High TL. Fighter pilots say yes. (EDIT: The USAF has done a lot of experiments when it comes to humans handling acceleration, and something they learned from this is that some people can tolerate extreme G-forces far more readily than others - so Improved G-Tolerance is probably a realistic trait.) I know a guy who clearly has this, so I'd call it realistic. Quote:
Oh, and Captain Joy - I forgot to mention it before, but your list currently states it was last updated in 2017. |
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Tags |
advantages, aids, cinematic, question, realistic |
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