07-23-2014, 10:55 AM | #1 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Advantages List: Cinematic vs Realistic
EDIT: Last update – 6 January 2022
From the GURPS Fourth Edition Traits Sorter: "In future versions of the Sorter, we plan on implementing a variety of defaults." Let's see if we can't help that along. I have attempted to split up advantages into cinematic, metagame, and realistic groups. If you believe I've got it wrong with any particular advantage, I want to hear about it. Note that exotic/supernatural advantages were not considered. Genre convention lists, that allow for normally exotic or supernatural advantages to be considered both mundane and cinematic can be found at post #108. Similar listings for disadvantages can be found at the Disadvantages List: Cinematic vs Realistic thread. Similar listings for skills can be found at the Skills List: Cinematic vs Realistic thread. Cinematic (and neither exotic nor supernatural) Advantages: Some seem to be cinematic extensions of a realistic option. Absolute Timing (p. B35: "somewhat cinematic" and seems exotic) Chronolocation (p. B35: "somewhat cinematic" and seems exotic) Cultural Adaptability (p. B46: "definitely a cinematic ability") Double-Jointed (seems exotic per 56: "any part of your body may bend any way") Enhanced Defenses (p. B51: "definitely cinematic") Gadgeteer (p. B57: "a 'cinematic' gadgeteer") Gunslinger (p. B58: "intended for cinematic") Intuitive Mathematician (seems exotic p. B66 "astrogation … engineering design … diff. eq.") Luck (p. B66: "There are three progressively more 'cinematic' levels of Luck:"; Martial Arts: Gladiators, p. 18 flags it as "exotic or cinematic") Perfect Balance (seems exotic p. B74: "tightrope … tree limb … without … die roll") Photographic Memory (reserved for savant syndrome per this thread and wikipedia) Rapier Wit (p. B79: "silly campaign") Social Chameleon (p. B86: "cinematic advantage") Trained By A Master (p. B93: "may wish to forbid it in a realistic campaign") Weapon Master (p. B99: "best suited to … 'cinematic'") Xeno-Adaptability (p. B46: "definitely a cinematic ability") Zeroed (per Kromm's post, unless you consider MIBs realistic) Metagame (and neither exotic nor supernatural) Advantages: Or, advantages for which no consensus has been reached. Common Sense Daredevil (GURPS Martial Arts, p. 29: "borderline-supernatural") Gizmos (p. B57: "not realistic") Intuition (p. B63 "You usually guess right.") Luck (realistic per GURPS Tactical Shooting, p. 36; GURPS Martial Arts, p. 29: "borderline-supernatural") Serendipity (GURPS Martial Arts, p. 29: "borderline-supernatural") Signature Gear Realistic (and neither exotic nor supernatural) Advantages: Many realistic leveled advantages become unrealistic at too-high levels. 3D Spatial Sense (probably not harshly realistic) Absolute Direction (probably not harshly realistic) Acute Hearing (4 levels max per GURPS Tactical Shooting, p. 36) Acute Taste and Smell (3 levels max per GURPS Bio-Tech, p. 57) Acute Touch (3 levels max per GURPS Bio-Tech, p. 57) Acute Vision (2 levels max per GURPS Tactical Shooting, p. 36) Administrative Rank Alcohol Tolerance Allies Alternate Identity Ambidexterity Animal Empathy (often part of Telepathy power) Animal Friend (Talent: 4 levels max recommended, B89) Appearance Artificer (Talent: 4 levels max recommended, B89) Autotrance Business Acumen (Talent: 4 levels max recommended, B89) Charisma (consider limiting to 4 levels, like a Talent) Claim to Hospitality Clerical Investment Combat Reflexes (realistic per GURPS Tactical Shooting, pp. 3, 8, 36, …; though it's more cinematic than Enhanced Dodge, fnord) Contact Group Contacts Courtesy Rank Cultural Familiarity Cybernetics (only at TL9+) Danger Sense (realistic per GURPS Tactical Shooting, p. 36; "borderline-supernatural" per GURPS Martial Arts, p. 29) Deep Sleeper Eidetic Memory Empathy (GURPS Martial Arts, p. 29: "borderline-supernatural"; often part of Telepathy power) Extra Attack (one extra attack max p. B53) Fashion Sense Favor Fearlessness Fit Flexibility G-Experience Gifted Artist (Talent: 4 levels max recommended, B89) Gigantism Green Thumb (Talent: 4 levels max recommended, B89) Hard to Kill (only 1 or 2 levels p. B59) Hard to Subdue (only 1 or 2 levels p. B59) Healer (Talent: 4 levels max recommended, B89) High Manual Dexterity High Pain Threshold High TL Honest Face Illuminated (supernatural according to its description in B60, but Pyramid #4/2: Modern/Action 1, p. 20 allows for mundane possibilities) Improved G-Tolerance (only 5 and 10 point versions p. B60) Independent Income Indomitable (GURPS Mysteries, p108: "should be used with caution") Language Talent Legal Enforcement Powers Legal Immunity Less Sleep Lightning Calculator Longevity (can yield unrealistic results per Flyndaran post #39) Mathematical Ability (Talent: 4 levels max recommended, B89) Merchant Rank Military Rank Musical Ability (Talent: 4 levels max recommended, B89) Night Vision (2 levels max per GURPS Tactical Shooting, p. 36) No Hangover Outdoorsman (Talent: 4 levels max recommended, B89) Patrons Penetrating Voice Peripheral Vision Pitiable Plant Empathy (often part of Telepathy power) Police Rank Rank Rapid Healing Reduced Consumption (one level only p. B80) Religious Rank Reputation Resistant (within reason p. B81) Security Clearance Sensitive (often part of Telepathy power) Shtick Single-Minded Smooth Operator (Talent: 4 levels max recommended, B89) Social Regard Status Talent (4 levels max recommended, B89) Temperature Tolerance (1 to 2 levels max recommended, B93) Tenure Unfazeable (GM may disallow in frequent Fright Checks campaign, B95) Unusual Background Versatile Very Fit Very Rapid Healing Voice Wealth
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Last edited by Captain Joy; 01-06-2022 at 09:30 AM. Reason: modifications mainly based on forum feedback |
07-23-2014, 11:22 AM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Advantages List: Cinematic vs Realistic
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07-23-2014, 11:39 AM | #3 | ||
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Advantages List: Cinematic vs Realistic
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EDIT: Maybe there should be grey-area list with caveats? E.g. Cinematic in TL7+ societies. I think I will start adding some qualifiers to this list.
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Last edited by Captain Joy; 07-23-2014 at 11:42 AM. |
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07-23-2014, 11:49 AM | #4 | ||||
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Re: Advantages List: Cinematic vs Realistic
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Last edited by sir_pudding; 07-23-2014 at 12:03 PM. |
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07-23-2014, 11:54 AM | #5 | |
Join Date: Jul 2014
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Re: Advantages List: Cinematic vs Realistic
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07-23-2014, 11:58 AM | #6 |
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Join Date: Aug 2004
Location: Ventura CA
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Re: Advantages List: Cinematic vs Realistic
Yes, but this gets confusing because Kromm has also said that it assumes active maintenance. If it was just "you are temporarily a non-person" that wouldn't be remotely an advantage for anybody. As long as you insist on getting paid for the book deal in cash or use a fake identity, anyway.
Last edited by sir_pudding; 07-23-2014 at 12:11 PM. |
07-23-2014, 11:59 AM | #7 |
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Re: Advantages List: Cinematic vs Realistic
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07-23-2014, 12:01 PM | #8 | ||
Join Date: Dec 2007
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Last edited by David Johnston2; 07-23-2014 at 12:06 PM. |
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07-23-2014, 12:03 PM | #9 | ||
Join Date: Nov 2006
Location: Heartland, U.S.A.
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It's supposed to be a general list, although I can't deny my personal biases aren't present. Oops, I mistyped. E.g. A character that snuck across the southern border from Mexico to the U.S. might realistically have this advantage, no?
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07-23-2014, 12:07 PM | #10 | ||
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Re: Advantages List: Cinematic vs Realistic
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advantages, aids, cinematic, question, realistic |
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