07-23-2020, 01:08 PM | #31 | ||
Join Date: Oct 2010
Location: earth....I think.
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Re: Supers Char
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As GM I would rule 0 that out. It makes no sense. I also can't think of any minor things that Super ST can't help with, got any examples? Quote:
Never a fan, I personally have my own ST table that works for any genre. |
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07-23-2020, 01:12 PM | #32 |
Join Date: Feb 2007
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Re: Supers Char
wow I truly love how everyone is brainstorming here!!!! I really appreciate this... keep it up.... I still have a month before my char has to be completed.... but the GM is open to me playing basically anything that isn't world breaking since we are supposed to be good guys trying to save the world haha.... so far my team is a fast talker/super gadgeteer with a force sword.... a speedster/duper, and a blaster.... so trying my best to fill the durable strong guy role haha
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07-23-2020, 01:14 PM | #33 |
Join Date: Mar 2016
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Re: Supers Char
It was probably written that way since in Powers, they didn't intend Super-Effort to be used to boost damage. That's why only Lifting ST can have it. It's pretty ridiculous to suggest that both attacks and lifts are enhanced, but somehow this one specific use isn't.
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07-23-2020, 01:31 PM | #34 | |
Join Date: Sep 2004
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Re: Supers Char
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G:Supers expressly lists *only* what Super-Effort helps with. The 4 things listed are extra effort lift*, striking, throwing, and knock back resistance. It expressly does not help with grappling. It should not help with encumbrance**. Min ST is typically part of lifting rather than striking, so while I would overlook that it doesn't expressly help with that either. *Super Effort replaces normal and godlike Extra Effort. **Reduced Fatigue subtracts the first fatigue from a use. You'd still have to pay the reoccurring costs for "walking around or pulling" and "holding it up". Aside from being defined as "extra effort" fatigue costs would make using it for encumbrance impractical. BTW, the above example would make the normal form ST 13 (since it's a flat -6, rather than a -6 only in metal form). |
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07-23-2020, 01:43 PM | #35 | |||
Join Date: Apr 2019
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Re: Supers Char
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Super ST +13/300 (Super Effort, Limited Enhancement: Only in Metallic Form, -10%, PM, -10%, Cosmic, reduced FP cost, +70%: +450%) [715] No? |
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07-23-2020, 01:46 PM | #36 | |
Join Date: Sep 2004
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Re: Supers Char
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ST 20 (human form) [100] Fixed ST +40 (Effective ST 60; Only in Metal Form -10%, SM+1 -10%) [256] ER Reserve 40 (Godlike Effort; ST Only -50%) [60] Lifting (skill) - 16 (with Will-14*, 8 points) He could boost his effective ST by +400% with using 40 ER and making a Lifting-4 roll for an effective ST of 300. It's one massive punch or a min or lifting effort. Total cost: 424 points not counting Will. This version has a much higher "normal" ST, can do the right feats, but only once before resting for quite a while. Last edited by naloth; 07-23-2020 at 04:56 PM. Reason: *Fixed. EE attempts float to Will from HT |
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07-23-2020, 04:22 PM | #37 |
Join Date: Feb 2016
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Re: Supers Char
Remember, Extra Effort is a Will-based roll, not a HT-based roll, so Will would be important.
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07-23-2020, 04:55 PM | #38 |
Join Date: Sep 2004
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Re: Supers Char
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07-23-2020, 05:18 PM | #39 |
Join Date: Feb 2016
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Re: Supers Char
If you increase Will to 20, you would have an effective '22' to extra effort. With success by 6 and 40 ER, allowing an increase by 2400% (60% × 40), allowing an effective ST 1500 (since extra effort with Lifting gives a +10% per point of success). You would probably want Regeneration (Extreme; ER only, +0%; PM, -10%; ), as you would recover 20 ER per turn in human form and 60 ER per turn in the alternate form.
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07-23-2020, 05:26 PM | #40 | ||||
Join Date: Oct 2010
Location: earth....I think.
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Re: Supers Char
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I don't know where you got -6 from... Quote:
Oh yeah, +1 SM, that brings the cost down a little. It also applies to normal ST so you save 10pts on your build (though your ER cost went way up). The skill is way to low, if you are using regular extra effort you want it high enough to actually matter. Also, you can use other skills to if it makes sense for extra effort rolls. |
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