05-07-2019, 03:36 PM | #1 |
Join Date: Oct 2018
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Robot PCs
So, I believe its quite evident that robots have a *very* high point value. This is indeed pretty fair in isolation, a robot for UT would probably work as a character in a supers game of a lower TL. However, there is a problem, in an UT setting many of these advantages can, just due to the nature of how robots work, be bought. the two biggest expenses in a lot of UT robots are armor and strength both of which can be aquired with the use of one of the various powered armors with a much lower amount of points invested in wealth.
My question is, how do you get robot and human players into the same game while having them feel balanced points-wise? |
05-07-2019, 03:53 PM | #2 |
Join Date: May 2007
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Re: Robot PCs
One "unofficial" method is, when a robot's features would resemble technology anyone could in principle buy, is to have the player pay points for Signature Gear and Payload sufficient to buy and carry equivalent items. Thus, the robot pays something for the fact that he can't easily lose his built-in equipment and the fact that he doesn't have to spend encumbrance on hauling it, but doesn't pay the outsize price it would cost to mimic it with advantages.
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05-07-2019, 04:01 PM | #3 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Robot PCs
I (usually) don't allow the robot to buy ST or attributes related to ST, and treat all robots as vehicles. If an AI can move around in it, so can a player, and they do so using the piloting skill. The AI's DX applies to piloting and other skills, is not effected by which robot he is in, and the HT defends against threats like computer viruses and hacking. The vehicle has its own HT, just like a car or a battle suit.
I make the robot buy things that make it better than a pilot, like not sleeping. There are cases were I won't use this method, but I always consider it first. A worked example of this method is on my blog, applying this treatment to C31R07, the thousand point combat robot in characters. I also go into more details on it in the post on robot attributes (though that series is mostly made with allies and NPC's in mind). This is of course only one way to handle this thorny problem, but its one I'm fond of.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
05-07-2019, 04:27 PM | #4 | ||
Join Date: Oct 2018
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Re: Robot PCs
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05-07-2019, 05:07 PM | #5 |
Join Date: Feb 2016
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Re: Robot PCs
In general, I find that it works out best if PCs purchase robot bodies as if they were Signature Gear if their intelligence is transferable, because their body is just another type of gear. If their intelligence is not transferable, then they need to build themselves as if they were just another super, as their being a robot is just a special effect. Remember, robots can purchase the gear of anyone else, so there are really no game balance issues.
For example, let us say that robotic intelligence is transferable. If a robot desires a body that costs $1 million at TL10, then they can spend 40 CP on it (they could spend cash, but I can then break it whenever I feel like it) because any other PC could do the same. If they want modifications beyond the TL, then they would have to purchase them with points, just like any PC getting abilities. If the intelligence is nontransferable though, then they need to pay the points for the body. If they want to buy another robot with nontransferable intelligence, then they are purchasing a slave or pet or toy, depending on the intelligence, rather than gear. If they want any modifications, they would cost points, just like any PC purchasing cyberwear or bioware. |
05-08-2019, 01:16 AM | #6 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Robot PCs
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In a game where robots/androids are so rare that the PC is effectively unique I'd consider it, because then their body meets the criteria of "You have distinctive, valuable possessions unrelated to your wealth level. This gear is as much a part of your personal legend as are your reputation and skills." Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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05-08-2019, 05:19 AM | #7 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Robot PCs
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-08-2019, 06:50 AM | #8 |
Join Date: Feb 2016
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Re: Robot PCs
Robots can usually use battlesuits, though they may have to be modified for their specific frame, so I do not see that as a persuasive argument. As for the 'point crock' of Signature Gear, I do not see it that way, as the character will never get the full value for the used item (anyway, exchanging 1 CP for 10% starting wealth in cash has to be one of the worst deals in GURPS).
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05-08-2019, 06:59 AM | #9 |
Join Date: Oct 2018
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Re: Robot PCs
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05-08-2019, 08:00 AM | #10 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Robot PCs
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I'll go with DFRPG's take - Extra Money is 50% of base starting wealth per point, and Signature Gear is just the plot immunity, at one point per item (or armour set). This buffs Extra Money as an option, and nerfs Signature Gear, which IMO is something it needs.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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