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Old 05-06-2019, 01:52 PM   #1
FeiLin
 
Join Date: Aug 2018
Default Talents and CP balance

Don't talents kind of break the game, CP-wise, that is?

I mean, it would make sense to me if the cost per level is a straight 4 times the number of skills, and the rebate or bonus is the reaction bonus.

A cap at 4 makes it manageable and not out of control, but there might be a limit of number as well (for the above meta-reason).
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Old 05-06-2019, 02:06 PM   #2
newton
 
Join Date: Oct 2018
Default Re: Talents and CP balance

Quote:
Originally Posted by FeiLin View Post
Don't talents kind of break the game, CP-wise, that is?

I mean, it would make sense to me if the cost per level is a straight 4 times the number of skills, and the rebate or bonus is the reaction bonus.

A cap at 4 makes it manageable and not out of control, but there might be a limit of number as well (for the above meta-reason).
short answer: no
long answer: talents are a sort of bulk discount for skill wherein you can get levels in a set of related skills instead of raising the underlying attribute
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Old 05-06-2019, 02:12 PM   #3
swampthing
 
Join Date: Jul 2007
Default Re: Talents and CP balance

I would go so far as to say they fix the game "CP-wise" in that they do a lot to counter the prior problem of people putting all their points into Attributes and then dominating every skill based on that attribute.
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Old 05-06-2019, 02:20 PM   #4
coronatiger
 
Join Date: Apr 2018
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Default Re: Talents and CP balance

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Originally Posted by swampthing View Post
I would go so far as to say they fix the game "CP-wise" in that they do a lot to counter the prior problem of people putting all their points into Attributes and then dominating every skill based on that attribute.
Has anyone played a game where PCs could learn new Talents (instead of buying attribute levels)? How did it go?
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Old 05-06-2019, 02:28 PM   #5
johndallman
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Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Talents and CP balance

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Originally Posted by coronatiger View Post
Has anyone played a game where PCs could learn new Talents (instead of buying attribute levels)? How did it go?
I have allowed characters to buy Talents in Infinite Cabal, provided those accorded with the character. It's worked quite well, and hasn't broken anything.

I've played several games where you could buy up Talents you started with, and one where after hitting attribute caps, buying new and concordant Talents was allowed.

All of these games also allowed buying up attributes.
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Old 05-06-2019, 02:43 PM   #6
martinl
 
Join Date: Jan 2006
Default Re: Talents and CP balance

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Originally Posted by newton View Post
...instead of raising the underlying attribute
This is the main thing. Talents encourage character theming on a finer grain than "smart" or "graceful."

CP balance is very vague anyway.
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Old 05-06-2019, 07:47 PM   #7
evileeyore
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Default Re: Talents and CP balance

Quote:
Originally Posted by coronatiger View Post
Has anyone played a game where PCs could learn new Talents (instead of buying attribute levels)? How did it go?
A lot grumbling along the lines of "Why can't I just buy up Attributes instead?".
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Old 05-06-2019, 08:59 PM   #8
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Talents and CP balance

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Originally Posted by FeiLin View Post
Don't talents kind of break the game, CP-wise, that is?
If you are only considering point-efficiency? You invest no more than 1 CP into the Skills you care about (and no more than 10 of those per character; preferably less!) and put everything else in Attributes. Talents are too expensive for what little they do.

I, personally, would suggest considering more than point-efficiency when creating a character.
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Old 05-06-2019, 09:18 PM   #9
Refplace
 
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Default Re: Talents and CP balance

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Originally Posted by coronatiger View Post
Has anyone played a game where PCs could learn new Talents (instead of buying attribute levels)? How did it go?
Yes, and it went well everytime, though often attributes are chosen instead.
As already said Talents help with theming a character so are a great addition to the game.
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Old 05-06-2019, 10:26 PM   #10
evileeyore
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Default Re: Talents and CP balance

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Originally Posted by Refplace View Post
Yes, and it went well everytime, though often attributes are chosen instead.
The only time I've seen Talents chosen over Attributes is when the PC has one Talent that covers the majority of specific Attribute based skills, and those are the only skills from that Attribute they care to raise and they are spending ten or less points per level on Talents, total.


The moment it looks like they might be spending more than 10 points, they've pretty much always decided raising the Attribute is better, if they are allowed.
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