07-08-2018, 01:30 AM | #11 | |
Join Date: Aug 2004
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Re: Welcome Guy McLimore, Fantasy Trip Line Editor!
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Since it saw print only as an adventure booklet included with the First Edition Deluxe box set of ST:RPG, it was not seen by many people, but I’ve always believed that it was the one time I was closest to capturing the best of what Star Trek was. The denouement of that adventure, when a player group really got into it, was incredibly satisfying for me as a gamemaster. Thanks for that memory and your kind words about it.
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Guy McLimore
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07-08-2018, 02:03 AM | #12 |
Join Date: May 2010
Location: Alsea, OR
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Re: Welcome Guy McLimore, Fantasy Trip Line Editor!
Guy, please re-secure your rights and let SJG use them...
Grail Quest is, hands down, my favorite solo adventure ever. |
07-08-2018, 02:49 AM | #13 | |
Banned
Join Date: Mar 2018
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Re: Welcome Guy McLimore, Fantasy Trip Line Editor!
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I have total faith and trust in you Guy, and that - just as you did for Star Trek - you will correctly capture, protect, and preserve, the unique and special color, feel, flavor, and tone which was imbued into TFT:ITL back in 1980; and not let it become something it never was intended to be. For those not intimately familiar with Guy's work beyond GrailQuest, I want to point-out *why* I feel the future of TFT should be safe in his hands. Any of you who have read my past posts, probably long-ago surmised I know even more about classic Star Trek than I do about TFT; and I can personally assure each and every one of you that capturing the *correct feel and spirit* of that universe - and properly translating it into game-terms - was no mean feat, as the Star Trek format is too easy to blow in lesser hands, and end-up with another "space shoot-em up" - which Star Trek is not. Just like TFT, Star Trek - according to Roddenberry's *cultural* vision and world-view - is even more delicate the one expressed in TFT; and Guy captured and preserved that beyond belief. On Guy's work on the Star Trek game, he faced (and correctly answered) many of the same problems of campaign-game balance that will always have to be answered for TFT; such as on the question of: Magical Healing - a big issue we have all debated here - as this manifested in the Star Trek game as the question of: Medical Drugs (Dr McCoy's magic hypo). The key TFT parallel here is: Magical Healing; where a wizard would be functionally reduced to a mobile first-aid station; existing solely as a support element to serve the main characters. Well in Star Trek, drugs and what role the good doctor serves in an adventure had to go beyond mobile first-aid station... it's the same problem. Furthermore, while we as TFT'ers have no issues with engaging in mayhem at the drop of a hat, but in Star Trek, no, you cannot do this and be playing members of the Federation, and simply zap every problem in sight. These key issues, *IF* they had been answered incorrectly by Guy in his design, would have blown the entire spirit of 1966 Star Trek right out of the water, and turned the game into a "Klingon shoot-em up, by chemically-enhanced space-soldiers." *That* is why I know that Guy is the only proper choice to be entrusted with the mantle of responsibility regarding governance over the future of TFT. If Guy could capture and preserve the 1966 Star Trek world - which he did - he certainly can protect our TFT from the wrong influences, and not allow it to morph into something else. Beyond talent, it comes down to a question of character and trust. And Guy earned my trust many, many years ago. JK Last edited by Jim Kane; 07-08-2018 at 10:26 PM. Reason: typo |
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07-08-2018, 08:35 PM | #14 |
Join Date: Aug 2004
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Re: Welcome Guy McLimore, Fantasy Trip Line Editor!
Now see what you've done?
I have to buy a new helmet. The old one no longer fits over my head!
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Guy McLimore
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07-09-2018, 04:50 PM | #15 |
Join Date: Aug 2004
Location: Sparks, NV
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Re: Welcome Guy McLimore, Fantasy Trip Line Editor!
I'm totally chuffed that you've got invited back into this party. Congrats, pal.
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