Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

Reply
 
Thread Tools Display Modes
Old 09-25-2020, 02:33 PM   #21
phiwum
 
Join Date: Jun 2008
Default Re: The Whip is just wrong (House Rules)

Quote:
Originally Posted by Axly Suregrip View Post
BTW, I will be starting new threads individually on Lassos, Bolas and Nets. This thread is about Whips.

Keeping them separate is needed to sort them out as they do function differently in real life.
Sorry for the digression.
phiwum is online now   Reply With Quote
Old 09-25-2020, 03:00 PM   #22
Axly Suregrip
 
Join Date: Jun 2018
Default Re: The Whip is just wrong (House Rules)

Quote:
Originally Posted by phiwum View Post
Sorry for the digression.
not a problem. it is normal on these boards :-)
Axly Suregrip is offline   Reply With Quote
Old 09-25-2020, 10:55 PM   #23
Skarg
 
Join Date: May 2015
Default Re: The Whip is just wrong (House Rules)

Quote:
Originally Posted by Axly Suregrip View Post
As far as the whip causing a knock down requiring a saving roll from the target, I just don't see that as consistent with most of TFT.
Well it's how Shield Rush and Unarmed Combat Throws work. Shield Rush is as original as basic Melee.

The strong shield rush has to both hit me and be as strong or stronger than I am, to make me get a second 3/DX roll to avoid falling. If I'm stronger, I get a 2/DX roll.

And frankly, I expect a strong man with a shield is more likely going to knock me over with a shield rush, than I am that a weaker foe whipping me around my torso is going to get me to fall down.
Skarg is offline   Reply With Quote
Old 09-26-2020, 04:49 AM   #24
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: The Whip is just wrong (House Rules)

Quote:
Originally Posted by Skarg View Post
Well it's how Shield Rush and Unarmed Combat Throws work. Shield Rush is as original as basic Melee.

The strong shield rush has to both hit me and be as strong or stronger than I am, to make me get a second 3/DX roll to avoid falling. If I'm stronger, I get a 2/DX roll.

And frankly, I expect a strong man with a shield is more likely going to knock me over with a shield rush, than I am that a weaker foe whipping me around my torso is going to get me to fall down.
I would imagine the whip entangling the legs to cause the fall.
Chris Rice is offline   Reply With Quote
Old 09-26-2020, 06:48 AM   #25
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: The Whip is just wrong (House Rules)

Quote:
Originally Posted by Skarg View Post
The strong shield rush has to both hit me and be as strong or stronger than I am, to make me get a second 3/DX roll to avoid falling. If I'm stronger, I get a 2/DX roll.
This seems perfectly reasonable for the whip and lasso. I'd even consider letting someone entangled used a free hand to try to yank the whip/rope from their assailant's hand, knocking them down on a crit roll.
Shostak is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:19 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.