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Old 08-26-2020, 07:16 AM   #8
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [MH] [RPM] Do Charms Have to Break?

Quote:
Originally Posted by johndallman View Post
I think charms don't have to be broken, but breakage is a commonly-used triggering condition. It is clear and easy to define, doesn't require skill, and makes it clear who has activated the charm. The section on "Ammunition Charms" on p. 27 of Thaumatology: Ritual Path Magic is significant in my reasoning, since that offers charms that don't have to be broken.

The triggering conditions for your examples are all complex enough that your GM could reasonably require that you include a Sense effect to ensure the trigger works. See "The Trigger" on pp. 25-6 of T:RPM.
John has the right of this. Anything more complex than a changed state (it's broken, it's wet, it's dry when it should be wet, etc.) requires a Sense effect to work properly.
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