04-16-2018, 11:11 AM | #11 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: A Simplified Heroic Archer
I think he means sometimes players don't shoot because one of these rolls came up 17+. There is a slight difference between missing and not shooting.
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04-16-2018, 12:00 PM | #12 | |
Join Date: Jan 2006
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Re: A Simplified Heroic Archer
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04-16-2018, 12:53 PM | #13 |
Join Date: Feb 2009
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Re: A Simplified Heroic Archer
He included the -3 to cancel out the quick shooting penalty as well when buying up the technique
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04-16-2018, 04:08 PM | #14 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: A Simplified Heroic Archer
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I'm not sure it makes Scouts any more interesting to have them unpredictably have to take a Ready maneuver instead of attacking, which was the only affect of not having No Nuisance Rolls.
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04-16-2018, 04:12 PM | #15 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: A Simplified Heroic Archer
I would be tempted to remove the whole concept of rolling, and in fact remove the fast-draw skill. Instead, much easier and more generic:
Fast Ready: if you have multiple attacks, you may sacrifice an attack for a ready. An extra attack that is only usable with a single weapon can only be used to ready that weapon. |
04-17-2018, 04:42 AM | #16 |
Join Date: Dec 2005
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Re: A Simplified Heroic Archer
Heroic Archer is something you almost need to be familiar with GURPS combat before it makes sense.
Most people who have played other games are shocked when they can only fire once every three rounds and need special abilities and extra rolls to do so. On the other hand, one of the scout's best tricks is aiming and putting arrows in eyes.
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04-18-2018, 08:11 AM | #17 |
Join Date: Sep 2004
Location: Canada
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Re: A Simplified Heroic Archer
Having played a few arrow-spewing archers of my own... I was pretty willing to run around like a dip and rain arrows down, but I usually was All About That Dual Weapon Attack option from GURPS Martial Arts, which isn't applicable here (and for good reason).
What it does is reduce overall Scout DPS. That, to me, is a generally desirable effect. It also made my life as a Scout more lively as occasionally I dropped (sometimes quite expensive) arrows on my feet instead of in the enemy's eyesocket, and instead of capering away cackling found myself bumbling around for a turn (more if I'm recovering expensive dropped arrows). This makes things like my own personal defenses more relevant, and made my character require more involvement to play than a World of Warcraft macro.
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04-18-2018, 08:59 AM | #18 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: A Simplified Heroic Archer
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If I wanted to simplify things the way I would do it is to bake everything into one Bow-skill roll for the entire Draw/Nock/Fire procedure at -1 skill. A failure by exactly 1 simply means a failure to Draw or Nock the arrow; roll Fast-Draw to determine which: success means it was Drawn but not Nocked, failure means it wasn't Drawn properly, and critical failure means a dropped or thrown arrow.
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heroic archer, nuisance roll, scout |
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