05-22-2013, 11:07 AM | #1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Infomorphs, shells and sleep
Greetings, all!
Thanks in advance! |
05-22-2013, 01:16 PM | #2 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Infomorphs, shells and sleep
IIRC, the Ghost doesn't lose fatigue to exertion but it can suffer from lack of sleep. Its emulator may be set up to to reproduce the bioshell's fatigue levels and other frailties of the flesh in the ghost's virtual bloodstream, but that's custom, elective work similar to what's canonically possible with virtual brain bugs. It still has to sleep eventually, unless it's got some new bug that makes it unnecessary.
Also (as I explained at some length a few weeks ago), I believe that the default slink feed from the bioshell will make the occupying Ghost feel tired, hungry, etc so it can't get to totally ignore the bodily conditions and so it probably suffers similar penalties to FP loss, but mitigators will be easy to come by, like a MUTE button,so they only really suffer as long as the controls are set for them to. |
05-22-2013, 01:23 PM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Infomorphs, shells and sleep
It seems like you'd really want to track the simulated FP for the Ghost separate from any actual FP-loss from the shells.
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05-23-2013, 09:35 AM | #4 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Infomorphs, shells and sleep
Ghosts don't have fatigue to lose or suffer from. But sleep deprivation has other effects based only on time spent awake.
I posted in another thread about this same issue, and that was the final verdict.
__________________
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05-23-2013, 11:34 AM | #5 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Infomorphs, shells and sleep
Interesting. I do understand what you mean to say, but technically it's not the Ghost part of the combined entity that defines whether it has FP, but the shell part.
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05-23-2013, 11:39 AM | #6 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Infomorphs, shells and sleep
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p. B427 only bases the effects on FP lost, and these are effects that should apply to Ghosts, IMO. Quote:
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05-23-2013, 11:50 AM | #7 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Infomorphs, shells and sleep
Lumping physical fatigue, mental fatigue, energy loss, etc. into one single number is rather worse than even IQ being all things cognitive not coordination related.
Way, way back I wondered something like this for brain in box cyborgs, and no one agree with it then. Am I being hipster by wondering why so many agree with my ideas but only a year or two later?
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
05-23-2013, 11:58 AM | #8 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Infomorphs, shells and sleep
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05-23-2013, 12:03 PM | #9 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Infomorphs, shells and sleep
If Ghosts have fatigue to lose, then they have it to burn. Unless they have something other than the zero point feature either biologicals or machines have. That would definitely be a disadvantage.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
05-23-2013, 12:14 PM | #10 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Infomorphs, shells and sleep
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(Side note: Autohypnosis can also be used to ignore being at 1/3 FP, which is an interesting effect if your FP loss comes from lost sleep.) |
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Tags |
bioshells, doesn't sleep, ghost, infomorphs, lost sleep, sleep |
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