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Old 09-11-2016, 08:15 AM   #25
Emerald Cat
 
Join Date: Oct 2015
Location: Cincinnati, OH, USA
Default Re: [Sorcery] Those Other Spells...

Quote:
Originally Posted by Rindis View Post
As I implied, I'm just going with 'lowest resistance is weaker'. Did you look over my first variant thought? It seems a decent way to keep things fast, and over time, it should be fair (though individual castings can go strange because of the dice). And I like it a lot better than All-or-Nothing's everyone or no one effect.
For an AoE affliction, this is a good way to simplify handling large areas. Rolling for every NPC would get tedious otherwise. Kind of like how I would only have a player roll for damage once for an explosive attack.

But players will get upset if they get knocked out without a resistance roll. Since rolling is distributed over multiple people, tedium is less of a problem. So I would only apply your rule to mook NPCs. Boss NPCs and NPCs that are alone in the AoE should still get a resistance roll.
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