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Old 03-11-2023, 07:47 AM   #1
Embassy of Time
 
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Default Designing a campaign toolkit for teens, HELP!

As part of my campaign setting designed for some teens, I was also asked to put together a kind of quick'n'dirty kit to create a full campaign (and something they can write stories in, because apparently all teens now aspire to be writers?!? Where was that trend in my youth?!!) more easily. I was putting together old writings under the Fictional Universe Creation Kit title when I noticed the unfortunate acronym. Two questions:

1: Keeping in mind that I have a weird love for acronyms, please suggest any alternate titles to the project.

2: What would you want from or put into a toolkit for quick setting and campaign creation? They are not fans of the size of my GURPS books, I fear...
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Old 03-11-2023, 09:17 AM   #2
JulianLW
 
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Default Re: Designing a campaign toolkit for teens, HELP!

Fictional Universe by the Numbers:

https://batintheattic.blogspot.com/2...y-sandbox.html
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Old 03-12-2023, 04:02 AM   #3
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Default Re: Designing a campaign toolkit for teens, HELP!

Quote:
Originally Posted by JulianLW View Post
Thanks! Are there similar ones for other genres, like Cyberpunk or post-apocalyptic?
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Old 03-12-2023, 06:53 AM   #4
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Default Re: Designing a campaign toolkit for teens, HELP!

I'm sure you could find something like that, but I just thought of this blog series because of your post.
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Old 03-12-2023, 07:30 AM   #5
whswhs
 
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Default Re: Designing a campaign toolkit for teens, HELP!

I think it depends on what kind of toolkit they want.

* Do they want a bunch of tables where they can roll dice and make up planets, or landscape features, or animals/monsters/aliens, or cities, or dungeon rooms and their contents, or civilizations, or whatever?

* Do they want recommendations on what questions to ask to come up with an imagined world that's logically consistent, from which they can extrapolate all of the above?

* Do they want help in improvising content that fits the development of a narrative?

* Do they want something else that I haven't thought of?

Your audience might be able to tell you what will meet their needs better than I can. Not knowing how they think, I can't count on answering the right question.
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Old 03-12-2023, 10:46 AM   #6
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Default Re: Designing a campaign toolkit for teens, HELP!

Quote:
Originally Posted by whswhs View Post
I think it depends on what kind of toolkit they want.

* Do they want a bunch of tables where they can roll dice and make up planets, or landscape features, or animals/monsters/aliens, or cities, or dungeon rooms and their contents, or civilizations, or whatever?

* Do they want recommendations on what questions to ask to come up with an imagined world that's logically consistent, from which they can extrapolate all of the above?
Kinda yes to both. They seem to want something they can put together quickly from modular parts. Think Minecraft-style "quick house made from simple blocks", if that makes sense?
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