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08-27-2012, 11:00 AM | #1 |
Join Date: Aug 2012
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cleric
first of all i have to say this game is awesome! makes army life much much easier to pass!
so i got a questions, please bear with me, this questions is probably answered but i still dont quite understand, so cleric's resurrection says ( from what i understand) skip the door kicking, may take the cards from discard pile, then discard the amount you take, so to say there is 3 clerics in the game, all 3 is beside each other, divine intervention is overturned by a warrior ( he ends turn after ddrawing the 2nd door), the clerics all gain a level, now is the first cleric's turn, he skips the door kicking and takes the divine intervention via resurrection, levels again, and the second cleric's turn, does it again, and all 3 cleric's level again, and then the 3rd cleric does the same thing, they level 4 times in a row, is that legal? because i dont quite understand the "ability". is my scenario correct? |
08-27-2012, 11:17 AM | #2 |
Join Date: Feb 2011
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Re: cleric
First off, to clarify, the Cleric's Resurrection ability doesn't HAVE to be used specifically on the Kick Down the Door phase. It can be used at any point you'd draw a face-up card(s). You also aren't actually skipping the door kicking, you're just replacing the door you would have drawn with the top discard instead. So don't get too confused there.
As for your actual question, assuming Divine Intervention is the card on top of the discard, yes you could Resurrect it and gain its effects. The Clerics that come after you could also do so, but only if Divine Intervention is still on top of the discards at that point. If you discard anything else to the Door deck during your turn after using Divine, then it will get covered up. Wait for an official ruling on this one, of course. It's possible that because of Divine Intervention's immediate effect, your discard cost may come afterward, which would cover the card up right after using it, so the next two Clerics wouldn't be able to resurrect it.
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Munchkin: 1-8, boosters/supplements Zombies: 1-4, Dice, 1-3, supplements Cthulhu: 1-4, Dice, supplements Apocalypse: 1-2, supplements Legends: 1 |
08-27-2012, 11:39 AM | #3 |
Join Date: Feb 2012
Location: Palm Bay FL
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Re: cleric
If you make sure to discard a Treasure as the cost, you shouldn't have a problem keeping DI on top if the door discards as long as no one else plays a Curse! or interferes in some other way.
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08-27-2012, 02:55 PM | #4 |
Join Date: Feb 2012
Location: Sydney, Australia
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Re: cleric
This does seem legal, but there is a way to stop any of them from doing it. Discard your Race, Class or Hireling to cover up Divine Intervention. You can do any of these actions at any time, even when it's not your turn. If you can find some other legal way to discard a Door card (e.g., playing a non-continuing Curse or a theft attempt if you're a Thief), that's good too.
And Bampop, even if the Clerics are choosing to discard Doors, they can manage it. A ruling the other day made it clear that Divine Intervention would be discarded at the same time as the discard cost the Cleric pays, and given it's the Cleric's turn, they can put Divine Intervention on top of the discards. |
07-15-2017, 12:57 PM | #5 |
Join Date: Mar 2017
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Re: cleric
Sorry I am trying to catch up on old posts so I can ask questions without being repetitive and I came across this one. I was playing last night and the Cleric card said they can take some or all of the top of the discard pile and discard that many cards out of their hand.
We had a Cleric who would keep getting the divine intervention card by resurrecting down the three cards that it was buried under. (We were only playing three players so it was hard to bury it deeper than his hand had cards.) However as I read this post I see that some people are saying Cleric can only take the top card. Is this true? |
07-15-2017, 03:31 PM | #6 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: cleric
You cannot resurrect more cards than you are able to draw at that time.
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