09-09-2011, 02:09 AM | #21 |
Join Date: Nov 2009
Location: Oregon
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Re: Rejiggering Muscle-Powered Weapon Damage
A counter-proposal: eliminate the Swing table, and instead use Thrust*0.7 for thrust attacks and Thrust*1 for swing attacks.
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09-09-2011, 04:30 AM | #22 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Rejiggering Muscle-Powered Weapon Damage
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09-09-2011, 04:41 AM | #23 | |
Join Date: Aug 2007
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Re: Rejiggering Muscle-Powered Weapon Damage
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Thrust->Thrust-3 +1 damage/die at DX+1, +2 damage at DX+2 with a reduced-price Weapon Master. I tend to feel that "armor X is proof against weapon Y" means, at a minimum, that armor X's DR is equal to the average AOA-strong damage from weapon Y, because, if the armor is near-proof, people know they need to swing hard. So, here I am assuming that AOA or Committed attacks form the majority of actually damaging hits, and that Crits aren't an uncommon sub-population of damaging hits (which, given that they bypass active defenses, turns out to be somewhat true). |
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09-09-2011, 05:45 AM | #24 | ||
Join Date: Dec 2008
Location: Cumberland, ME
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Re: Rejiggering Muscle-Powered Weapon Damage
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So, to add to the earlier examples and factor in AoA, and how it affects things: ST 10 Realistic Broadsword: 1d (3.15) cut / 1d-1 (2.45) imp —— AoA 1d+1 (4.55) cut / 1d (3.85) imp Realistic Spear (1H/2H): 1d-1 (2.45) imp / 1d (3.15) imp —— AoA 1d (3.85) imp / 1d+1 (4.55) imp ST 12 Cinematic Broadsword: 1d+3 (6.5) cut / 1d+1 (4.5) imp Realistic Broadsword: 1d+1 (4.55) cut / 1d (3.15) imp —— AoA 2d-1 (5.95) cut / 1d+1 (4.55) imp Realistic Axe: 1d+2 (5.25) cut —— AoA 2d or 1d+3 (6.65) cut ST 14 Realistic Broadsword: 1d+2 (5.6) cut / 1d (3.85) imp —— AoA 2d (7) cut / 1d+2 (5.25) imp Realistic Axe: 2d (7) cut —— AoA 3d-2 or 2d+1 (8.4) cut Realistic Spear (1H/2H): 1d+1 (4.55) imp / 1d+2 (5.25) or 1d+1 (4.9) imp —— AoA 2d-1 (5.95) imp / 1d+3 or 2d (6.3 or 6.65) imp Looking at that actually has me feeling pretty good—Average Joe still doesn't beat DR 4 with the sword or spear most of the time, but if he makes an All-Out Attack (Strong), he can reach the 50% mark. This seems like a pretty believable outcome, at least to me—fine mail was the staple of armies for centuries, and it wasn't because it was 50% effective against the average schmuck who was handed a pointy stick. The clear side-effect of all this, of course, is making hit location more important, as well. If Average Joe can't reliably get through that mail vest (which he shouldn't be able to), maybe he'll decide to start going for arms and legs, or even necks and faces. |
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09-09-2011, 06:20 AM | #25 |
Join Date: Oct 2010
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Re: Rejiggering Muscle-Powered Weapon Damage
I thought Fine Mail's description suggests it is mainly a secondary armour, ie for wearing under something else or for protecting secondary areas. I thought it was "Heavy" (or is it something else... haven't got Low Tech with me) Mail which is described as the standard for Mail armour which is designed as primary protection.
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09-09-2011, 06:28 AM | #26 | ||
Join Date: Nov 2009
Location: Oregon
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Re: Rejiggering Muscle-Powered Weapon Damage
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09-09-2011, 06:41 AM | #27 | |
Join Date: Dec 2008
Location: Cumberland, ME
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Re: Rejiggering Muscle-Powered Weapon Damage
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09-09-2011, 06:56 AM | #28 | ||
Join Date: Nov 2009
Location: Oregon
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Re: Rejiggering Muscle-Powered Weapon Damage
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09-09-2011, 08:05 AM | #29 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: Rejiggering Muscle-Powered Weapon Damage
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09-09-2011, 08:16 AM | #30 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Rejiggering Muscle-Powered Weapon Damage
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Having an AoA be at the 50% level probably will meet both criteria, though. That was a really good suggestion. I had the beginnings of an alternate damage system that was going to be part of the Armor as Dice article in Pyramid #3/34. But it got cut (by me) as being a big can o' worms. :-)
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combat, house rules |
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