01-25-2018, 05:36 PM | #21 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Help Build Advantage: Being attacked requires a Will roll
It's not Stunning.
And that is way over constructed. It doesn't need Independence or Detect. Triggers don't need special senses. |
01-25-2018, 07:17 PM | #22 |
Join Date: Feb 2016
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Re: Help Build Advantage: Being attacked requires a Will roll
While being injured is a valid trigger (Powers, p. 106), I do not think that someone preparing to attack the character is a valid trigger for an attack from a character (at least, not without a supernatural ability that determines intent). Detect is required to sense the intent of an attacker before they complete the attack while Independence is required to have the combination of Detect and the Affliction make the attack without a conscious effort on the part of the character (in effect, the Detect and the Affliction are always running, it is just that the default position of the Affliction is that it uses its Selective Area to attack nothing until the Detect warns it of the intent to attack the character). I just prefer Stunning to Daze in this case.
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01-25-2018, 08:04 PM | #23 | |
Join Date: Dec 2006
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Re: Help Build Advantage: Being attacked requires a Will roll
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Any sort of 'mental preparation' or 'undefendable suprise attack' techniques used will work to circumvent it and I think that's ok. It achieves the primary requirement of making it require a will roll to attack the individual if you are looking at them. Notably if the advantage LACKED the accessibility then everyone who is observing the character would require a will roll or loose their action that turn; including people who might be attacking the character directly, about to tip a statue onto them, or about to close their eyes and swing wildly- so while advantageous in that it is no longer affecting random schmoes, it is still a limitation as it is not as combat effective, and it is tracking something that a combatant would be able to track (things you can defend against, so long as they have combat reflexes it would cover the same set) |
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01-25-2018, 08:20 PM | #24 |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Help Build Advantage: Being attacked requires a Will roll
To go a completely different direction, merely as food for thought:
The character described is harder to hit because you cannot look at them directly. If you like simple solutions, a mildly modified invisibility does much - though admittedly not all - of what the OP wants.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
01-25-2018, 09:12 PM | #25 |
Join Date: Feb 2016
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Re: Help Build Advantage: Being attacked requires a Will roll
Yes, that might be Invisibility (Accessibility, People Trying To Attack Character, -20%; Affects Machines, +50%; Can Carry Objects, Heavy, +100%) [92]. Of course, you could instead have Invisibility (Affects Machines, +50%; Can Carry Objects, Heavy, +100%; Reflexive, +40%; Selective Area, +20%; Switchable, +10%) [128], which would represent you turning invisible whenever someone tries to attack you, but you could also turn invisible whenever you wished.
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01-25-2018, 09:25 PM | #26 | |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Help Build Advantage: Being attacked requires a Will roll
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__________________
I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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01-26-2018, 09:56 AM | #27 | |
Join Date: Nov 2009
Location: GMT-5
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Re: Help Build Advantage: Being attacked requires a Will roll
OP here. This has been very helpful so far. I have some questions and clarifications.
IDHMBWM but I seem to remember that Sir Pudding is right and that Emination goes off on the your turn. No? Would it be more like an Aura? Also, it affects any number of people trying to attack in a turn. I'm not sure if all of the builds take this into account. I am definitely not looking for an Invisibility build (though kudos for the creative approach). For one thing, It's not obvious to an attacker that they can avoid the effect by looking away. That might take an IQ roll to determine which they could roll after the first attack (or something like that... this wouldn't need to be included in the build). Also, the attacker can still see what the target is doing the whole time if they are looking. If someone else lands an attack, the "do nothing" attacker can see that happen. If the target moves, types in a security code, or whatever while the attacker in affected, the attacker still gets to see all that. The flavor text behind the ability is awe. I've considered using Awe (the variant of Terror) as the base advantage and modifying it to only give one result. But I wasn't sure how to do that. Affliction or Mind Control may be easier; I don't know. Starslayer makes a good case for limiting it to 16 yards. But we may need to add a small enhancement to account for attackers with Telescopic Vision, Clairvoyance, etc. Stun may be the wrong direction as the ability only causes the attacker to Do Nothing. They don't get -4 to active defenses. So it's actually weaker than Stun. Builds that make it cost more than Stun might be weird. While I like Daze builds, they could cost more than Stun. I'm not sure how to handle that. Some builds might need a reduced duration limitation. Daze, for instance usually lasts for minutes, IIRC. I like the Mind Control build of oneofmanynameless (I invite others to look at it and see if it would work). But doesn't Suggestion usually last a while? The ability in question only affects the attacker for a second. One could keep trying second after second to attack someone. Against an attacker with a high Will, this advantage is pretty worthless after all (unless we incorporate a Will penalty). [An added wrinkle to this duration issue is this: Someone with Altered Time Rate could potentially land some attacks and not others all in the space of a second. The Will check is intended to be on a per-maneuver basis. So multiple attacks in a single maneuver (be it through AoA, Rapid Strike, Extra Attack, etc.) would only require one Will roll. This is a complication. I wouldn't want any of you good and generous point-tinkerers to give up the challenge because of this point. So ignore this wrinkle if you like. It could perhaps be waived away as a feature as it would affect those with Decreased Time Rate equally.] Quote:
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01-26-2018, 10:41 AM | #28 | |
Join Date: Dec 2006
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Re: Help Build Advantage: Being attacked requires a Will roll
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I happen to have that on one of my PCs already, so the build is already complete: Detect "things that will cause me harm"; 54 ;Analyzing, cosmic No die roll required, increased range (no limit), reflexive You would want to change: The Detect to "Those with INTENT to cause me harm" Make it second nature instead of reflexive (so that there is a constant search for those intending to cause harm). Reduce the range to whatever the 'see face' range is Then you tie it to the emanation via a 10% link, and it will auto-activate any time someone with intent to cause you harm enters the detection range. I would call the 'telescopic vision works to effective 16 yards' a special effect, since it would also make those with nearsightedness or blurry vision less susceptible. |
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01-26-2018, 11:18 AM | #29 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Help Build Advantage: Being attacked requires a Will roll
Instead of trying to magically determine intent to harm, what if you just afflicted something like Total Pacifism (Accessibility, One Individual, -80%; Feature: Can be resisted with Will roll but failure dazes for 1 turn) [-6] on everybody around you.
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01-26-2018, 11:22 AM | #30 | |
Join Date: Dec 2006
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Re: Help Build Advantage: Being attacked requires a Will roll
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People can detect the clawing at their mind of the initial attempt to ensorcel them, that they can then try to break it later is moot. This further means that individuals can resist first and then attack, and if they make that first resistance roll then they don't need subsequent ones. It will also be setting off 'mental attack detectors' (whatever those look like if they exist at all) all the time. Some of that can be countered with low signature, but it just continues to up the complexity of the build. |
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