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Old 01-27-2018, 01:50 AM   #41
Lord Azagthoth
 
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Join Date: Jun 2006
Location: Helmouth, The Netherlands
Default Re: Revolver, extra attack, dual weapon attack and rapid attack

What kind of single action revolvers are you talking about? With single-piece slugs in it or the cap-and-ball revolvers?

With the cap-and-ball revolvers when firing the next shot, the user would raise his pistol vertically as he cocked the hammer back so as to let the fragments of the burst percussion cap fall out so as to not jam the mechanism. If you speed this up, the chance will be high you will jam your weapon (make a HT/Breakage roll for the weapon if you increase its RoF).

With modern single-action revolvers, the maximum speed is that of your thumb or your left hand.

For semi-automtic guns, you cannot pull the trigger fast enough to keep up with the gun itself. Which results in about 3 shots for a novice shooter to 6 shots for a trained shooter (up to the number of shots of the weapon). This maximum is purely due to us humans, not the gun.
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Old 01-27-2018, 03:39 AM   #42
Ulzgoroth
 
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Default Re: Revolver, extra attack, dual weapon attack and rapid attack

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Originally Posted by Tomsdad View Post
I think another point is Ranged rapid strike wasn't a thing in Basic so there was probably no need to make the splitting Rof point clear there.
It is, however, on HT p. 85.
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Old 01-27-2018, 04:30 AM   #43
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Default Re: Revolver, extra attack, dual weapon attack and rapid attack

i'm still following the brainstorm
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Old 01-27-2018, 05:05 AM   #44
Tomsdad
 
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Default Re: Revolver, extra attack, dual weapon attack and rapid attack

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Originally Posted by Ulzgoroth View Post
It is, however, on HT p. 85.
Cool, I didn't realise it explicitly said you have to split Rof between targets in HT (I thought it just referred back to spraying fire which has it own rule for splitting Rof)
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Old 01-27-2018, 05:41 AM   #45
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Default Re: Revolver, extra attack, dual weapon attack and rapid attack

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Originally Posted by Tomsdad View Post
Cool, I didn't realise it explicitly said you have to split Rof between targets in HT (I thought it just referred back to spraying fire which has it own rule for splitting Rof)
It doesn't. But it does cover all the rules subjects under discussion - thumbing and fast-firing and ranged Rapid Strike. That was definitely not a helpful combination of qualities.
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Old 01-27-2018, 06:50 AM   #46
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Default Re: Revolver, extra attack, dual weapon attack and rapid attack

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Originally Posted by Devil_Dante View Post
i'm still following the brainstorm
Sorry, is there still a question open in regards to multiple guns and hands etc?
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Old 01-27-2018, 12:24 PM   #47
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Default Re: Revolver, extra attack, dual weapon attack and rapid attack

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Sorry, is there still a question open in regards to multiple guns and hands etc?
Nope! You guys have resolved all problems. Really thanks!
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Old 01-27-2018, 01:38 PM   #48
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Default Re: Revolver, extra attack, dual weapon attack and rapid attack

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Originally Posted by Devil_Dante View Post
Nope! You guys have resolved all problems. Really thanks!
Ah OK cool

Cheers

TD
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