01-25-2018, 02:20 PM | #21 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Revolver, extra attack, dual weapon attack and rapid attack
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It says, " A gunman can use High-Speed Shooting (p. 11) to improve RoF here. In that case, divide the enhanced RoF according to the rules above. Penalties for RoF-boosting tricks affect all shots taken with a gun being fired this way." So that is quite clear that the thumbing penalty applies to both shots. Quote:
Which again makes sense to me, because you are pulling the trigger six times in one turn, which is harder than pulling it three times. Pointing it at two different targets while you do this shouldn't make it easier than if you shot with RoF 6 at a single target. With the revolver it seems to me that thumbing is hard, you have to thumb in order to shoot again, so it should be harder. Anyway, the rules are clear here. Quote:
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01-25-2018, 04:10 PM | #22 | ||
Join Date: Jul 2008
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Re: Revolver, extra attack, dual weapon attack and rapid attack
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I believe that what you're saying is that Gun Fu actually wrote out that you have to use quick firing technique penalties based on the total shots fired in the turn regardless of how many separate attacks those shots were. I continue to not think that's a good rule, but would like to verify that it in fact is one. Quote:
I don't get why it's harder to perform two full-scale attacks in a second with guns than melee weapons, and especially why a semi-auto suffers more in doing so than a single-action revolver.
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01-25-2018, 05:27 PM | #23 | |||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Revolver, extra attack, dual weapon attack and rapid attack
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If you are correct, then you for some reason shooting twice at the same target one way has penalties for thumbing and suffers Rcl and doing it the other way allows you to thumb for free (and doesn't account for your practice at thumbing), and ignores Rcl. That doesn't seem right. You still have to thumb it, rapid strike doesn't slow down time and let you cock it in a more orthodox fashion. Quote:
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01-25-2018, 08:40 PM | #24 | |||||
Join Date: Jul 2008
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Re: Revolver, extra attack, dual weapon attack and rapid attack
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Total shots is a vital point because when you make a rapid strike with a gun there are three potentially different values that are all 'RoF'. There's the RoF for the first attack, the RoF for the second, and the total RoF combining them. That third 'RoF' (the total) seems to be the only one you're acknowledging at all, but the fact that you don't seem to recognize the question makes it impossible to be sure. At no point has there been any question about what weapon penalties apply to. Only what RoF determines those penalties. Quote:
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Yes, but that's irrelevant since the full semi-auto attack is RoF 3, not RoF 1. So "two full-scale attacks" for such a weapon would be six shots all told.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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01-25-2018, 11:04 PM | #25 | |||||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Revolver, extra attack, dual weapon attack and rapid attack
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01-26-2018, 08:44 AM | #26 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Revolver, extra attack, dual weapon attack and rapid attack
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Direct comparison to other attacks and increasing the speeds of other attacks are moot, because other attacks are different with weapons that work sufficiently differently fro GURPS to differentiate in this area. Of course other attacks can attack faster than 'normal/usual' in different ways, bows can fast draw their arrows, bows can even fire several arrows at once to increase their rate of attack in terms of launched arrow and so on. Swords can buy off attacking faster by running a combination attack or just by rapid strike rules. i.e. there is no GURPS rule for the equivalent of "thumbing" or faster than usual trigger pulling a sword or bow, because swords and bows just don't attack in that manner and so don't "thumb", (even if they can do other things that manifest with different rules) Quote:
But doing stuff takes time? Thumbing is just a method for cycling your gun faster than the usual method. (Thumbing while keeping you trigger pulled and thus controlling your ROF by thumbing and not trigger pulling for instance, and I think you can do the same with some slide actions keeping the trigger pulled and working the slide?) Last edited by Tomsdad; 01-26-2018 at 10:16 AM. |
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01-26-2018, 08:57 AM | #27 | |
Join Date: Aug 2007
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Re: Revolver, extra attack, dual weapon attack and rapid attack
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I know that there are physical limits to how fast the action of a gun will cycle but for a semi-auto that number is around 10 rounds per second. Barring specific guns with burst fire traits and/or limiters, a controlled ROF 3 in Gurps is a limit of the human holding the gun and not the gun itself. If this wasn't true Fast-Firing for increased ROF with increased penalties would not be an option.
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01-26-2018, 09:28 AM | #28 | |
Join Date: Jan 2010
Location: Brighton
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Re: Revolver, extra attack, dual weapon attack and rapid attack
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"Only what RoF determines those penalties." In reference to the various tricks like fast firing for increasing Rof, the RoF in question for determining those penalties is the RoF stat. But you're right the definition of Rof is: "The maximum number of shots an ordinary shooter can fire in a one-second turn." (Characters pg270) Which does infer the limitation is the shooter not the gun However in Tactical shooting* it says: "Ranged Rapid Strike: Requires a ready gun with RoF 2+. This variant of the Rapid Strike (p. B370) lets you use a single gun to make two attacks, each at an extra -6. To buy off the -6, learn Quick-Shot (p. 45). You must divide your gun’s RoF between the two attacks; use the shots fired for each attack to calculate the rapid-fire bonus." As you say some gun's Rof rating are not based on the mechanical maximum Rof (SA guns) a fact that those various thumbing etc tricks leverage. But well like you say some are based on mechanical limits, even if I took -18 on three attacks I don't think I could fire 39 rounds out of an normal M16 in a second at a rate of 2,340 rpm? *I think Gun-fu has the same IIRC (don't have access to that here). I also see no reason why you couldn't combine Fast firing or thumbing with Ranged rapid Strike. (in fact if Rof has to be split you would have to Thumb some guns to Range Rapidstrike anyway) Last edited by Tomsdad; 01-27-2018 at 01:25 AM. |
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01-26-2018, 11:16 AM | #29 | ||
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Revolver, extra attack, dual weapon attack and rapid attack
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I'm having difficulty in finding any references the 'working the slide' in order to increase rate of fire, so I'm willing to accept it's not possible with semi-auto pistols. And with some models of pump-action shotgun you can slamfire, which is essentially the same as Thumbing. The Winchester Model 1897 was extremely popular in trench warfare because it allowed this. |
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01-26-2018, 11:54 AM | #30 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Revolver, extra attack, dual weapon attack and rapid attack
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