09-14-2012, 03:31 PM | #31 | |
Join Date: May 2005
Location: Lynn, MA
|
Re: Giving Allies damage bonuses (power review)
Quote:
Also, the result is then a bubble of protection giving everyone inside it DR 1 vs attacks from outside. Anyone within the area attacks everyone else in the area without the protection of the field. It is a debatable point which is better, but they are powers of a different nature. If they were both Afflictions, you wouldn't be comparing apples to oranges and you'll see the price difference you would expect. |
|
09-14-2012, 03:39 PM | #32 | |
Join Date: Nov 2009
Location: Southern NH, USA
|
Re: Giving Allies damage bonuses (power review)
Quote:
|
|
09-14-2012, 03:42 PM | #33 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Re: Giving Allies damage bonuses (power review)
Quote:
also not without modifers like Force field Affect Others Requires you to be /touching/ to keep the effect And Area Effect without Selective Affect works an areaveone in the area friend and foe alike. if you want to Buff them with DR then let them move away from you, you kinda need Affliction |
|
09-14-2012, 03:44 PM | #34 | |
Join Date: Nov 2009
Location: Oregon
|
Re: Giving Allies damage bonuses (power review)
Quote:
Anyways, to give each ally their own DR (Force Screen or otherwise) takes Affliction. |
|
09-14-2012, 03:49 PM | #35 | |
Join Date: Nov 2009
Location: Southern NH, USA
|
Re: Giving Allies damage bonuses (power review)
Quote:
|
|
09-14-2012, 03:51 PM | #36 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Giving Allies damage bonuses (power review)
Is it? If Able has both powers, and Bob is inside the area fighting Charlie who is also inside the area, Bob has +1 damage, but doesn't get +1 DR. The DR is only effective against attacks for outside the bubble!
|
09-14-2012, 06:21 PM | #37 | |
Join Date: Aug 2007
Location: Vermont, USA
|
Re: Giving Allies damage bonuses (power review)
Quote:
Affliction has a high buy-in for all the enhancements needed to build the aura (27.5 points for Affliction 1 with Aura of Power), but the DR it grants costs exactly the same as buying DR for yourself (5/level). Affects Others for DR, on the other hand, costs an extra 6 points per level (Affects Others, +50%; Area Effect, 2 yards, +50%; Force Field, +20%). Those two cost-structures are going to break even around DR 5. At DR 5+, Affliction (DR) is going to be cheaper than DR (Affects Others). GURPS Powers acknowledges that sometimes there will be different ways to build abilities and that some options may be cheaper than others (Multiple-Choice Problems, pp. P115-116). But if you're going to be granting other abilities that will require an Affliction Aura (like follow-up damage), I'd just use the same mechanic for all the buffs. |
|
09-14-2012, 06:26 PM | #38 | |
Join Date: Jun 2007
Location: Southern New Hampshire
|
Re: Giving Allies damage bonuses (power review)
Quote:
Slight tangent... this seems like a pretty straightforward thing... making an aura that's basically like the auras in Diablo 2 for the paladin class. It's an area that grants allies a benefit like extra damage, extra protection, and so on. Why is it so hard to model that for granting extra damage? |
|
09-14-2012, 06:30 PM | #39 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Giving Allies damage bonuses (power review)
Quote:
|
|
09-14-2012, 06:32 PM | #40 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Re: Giving Allies damage bonuses (power review)
Becuase it a hole that imbudments were meant to patch, without imbudments to give bonus damage you need to know the biggest attack it could enhance to price it
Last edited by roguebfl; 09-14-2012 at 06:39 PM. |
Tags |
aura of power |
|
|