01-06-2019, 04:52 PM | #1 |
Join Date: May 2015
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FACING for Prone figures
Hcobb has mentioned (in his own way) several times over the past months that (to paraphrase in a way that makes more sense to me) the rules don't explain facing for prone figures, which is important because prone figures can cast spells and use ranged attacks.
(I didn't bother to answer this before, because I thought he was just making silly side-comments about the letter of the rules, which seemed to me not worth the effort to address, but it recently threadjacked the other "Prone figures" question thread and seems to be causing confusion, so I started this new thread.) Seems to me it's extremely easy to handle: Have prone figures declare a facing, which determines which way they are looking, and gives them a 180-degree field of view for spells, ranged attacks, and other acts of observation etc. Hcobb's point that the rules say prone figures have no front hexes is irrelevant, it seems to me, because front hexes do not apply to most spells or ranged attacks anyway - the 180-degree field of view has always determined that, so there is no real issue to make confusing remarks about. |
01-06-2019, 07:36 PM | #2 |
Join Date: Aug 2005
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Re: FACING for Prone figures
Prone figures obviously face a specific direction. I believe the rules specify that they have no facing for the purpose of engaging. (My interpretation). Also, they are a 2 hex figure when prone. So the front hexes are the same as for any 2 hex figure for firing purposes. However, since they are prone any thrown weapon gains the +4 DX adjustment for rear hexes as well as any melee weapon. Missile weapons are specifically excluded from the +4 DX adjustment.
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Helborn |
01-06-2019, 09:05 PM | #3 |
Join Date: Dec 2018
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Re: FACING for Prone figures
Thanks Helborn. I see the rule now re: missile weapons not benefiting from the facing of the target, but I don't see anything in this regard re: thrown weapons. I suppose that in the absence of such a RAW you expect these are handled the same as melee weapons. Is that correct?
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01-06-2019, 09:34 PM | #4 | |
Join Date: Aug 2005
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Re: FACING for Prone figures
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Helborn |
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01-07-2019, 01:23 AM | #5 | |||
Join Date: May 2015
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Re: FACING for Prone figures
I agree with you on this part:
Quote:
But not on this part (unless you mean a house rule you use): Quote:
Nor on this part: Quote:
Also, I would point out that the rules for facing benefits say "attacking from a side hex" or "from a rear hex" and those hexes are defined as hexes adjacent to the figure, so even if those modifiers apply, they're only about attacks from an adjacent hex. |
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01-07-2019, 07:38 AM | #7 | |
Join Date: Aug 2005
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Re: FACING for Prone figures
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What do you mean there are no 2 hex figures? What about horses (pg 130) and wyverns to just name two? A 6 foot individual will definitely occupy 2 hexes when prone. A Dwarf or other humanoid won't.
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Helborn Last edited by Helborn; 01-07-2019 at 07:45 AM. |
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01-07-2019, 07:46 AM | #8 |
Join Date: Aug 2005
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Re: FACING for Prone figures
We're not talking about behind cover. That's a special situation.
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Helborn |
01-07-2019, 09:17 AM | #10 |
Join Date: Aug 2005
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Re: FACING for Prone figures
For the sake of uniformity, I would suggest that ALL prone figures - even of small humanoids - occupy 2 hexes. Especially with hcobb's preoccupation with cover, a prone figure behind cover would definitely be at least 2 if not even 3 hexes. I think SJ simplified by having bodies occupy only 1 hex.
BTW, I would also note that the attack roll is a composite which includes defenses. Facing makes some attacks easier since it eliminates some defenses. In this sense, the roll is similar to D&D which also has no separate defensive roll (unlike GURPS). With that understanding, I would argue that a thrown weapon from the back should get bonuses since the target has less opportunity to defend. But I would also argue that missile weapons should get the same facing benefits because of lessened defenses. Perhaps the distinction should be long range vs. short range missile fire (there are no long range thrown weapons) with long range getting no facing bonuses and short range getting the facing bonuses. It is, after all, harder to avoid an attack you don't see coming. It is, also, harder to avoid an attack when your mobility is restricted by being prone. You don't get to dodge and weave when prone (I'm not talking about the "Dodge" option).
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Helborn |
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