01-21-2006, 01:06 PM | #21 |
Join Date: Aug 2004
Location: Jacksonville, AR
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Re: [Banestorm] The war of Megalos against Caithness
Another possibility is that Caithness was settled to become borde rmarches after a major campaign against the orcs. Many of theearly bronies? were originally part of a chain of fortresses and settlements designed to blunt any orcish advances and give early warning for an invasion. They would also serve as strongpoints in pacifying the area and driving the orcs farther west.
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Travis Foster |
01-21-2006, 01:26 PM | #22 | ||||
Join Date: Aug 2004
Location: Germany
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Re: [Banestorm] The war of Megalos against Caithness
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Really, finding people who are willing to settle new land in exchange for low taxes was a rather easy task in the middle ages. I imagine it won't be different on Yrth. Quote:
Caithness stretches about 1,000 miles from north to south. (That's about the distance from Denmark to Sicily.) However, it also has huge forests which are probably settled by Elves (Deerwood alone has the size of Ireland, and there are three to four other such woodlands of about that size in Caithness). The far east of Caithness is reportedly thinly settled, as is the area south of the River Smoke. Sure, it might be true that some orc tribes survive there. But in central Caithness, I really do not see any chance for that. |
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01-21-2006, 01:35 PM | #23 | |
Join Date: Aug 2004
Location: Germany
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Re: [Banestorm] The war of Megalos against Caithness
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How many knights does it need to wipe out a single tribe of undisciplined orcs? As hunters, they will probably not have tribes larger than 200 individuals, of which at maximum one third should be capable of fighting, none of which have anything harder than leather armor. I cannot see twenty knights failing at slaying the whole tribe. Possibly less. |
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01-21-2006, 02:10 PM | #24 | |
Join Date: Sep 2004
Location: Canada
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Re: [Banestorm] The war of Megalos against Caithness
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01-21-2006, 02:50 PM | #25 | |
Join Date: Aug 2004
Location: Germany
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Re: [Banestorm] The war of Megalos against Caithness
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Last edited by DrTemp; 01-21-2006 at 03:15 PM. |
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01-21-2006, 03:08 PM | #26 | |
Join Date: Aug 2004
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Re: [Banestorm] The war of Megalos against Caithness
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So you would think, but then "People should think, Machines should work", as IBM noted. Reality is the reason the word 'should' is included in that phrase. The reasons the future Commodore Perry was able to ask one of the ship captains he commanded how the weather was during a battle is testimony to the independence of commands that existed prior to the invention of radio and the power of spite and stubborn cussedness to trump 'efficiency'. Until Nelson, the British Navy had been using "the Line" as it's primary navy tactic for more than a century. Admirals who broke with the Line had been Hanged. Talk about hidebound. And Megalos by the time of Caithness being settled was pretty hidebound, all the more so with innovators of any sort drawing the attention of the Ministry's agents.
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01-21-2006, 03:32 PM | #27 |
Join Date: Dec 2005
Location: The post-apocalyptic wasteland of New Jersey
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Re: [Banestorm] The war of Megalos against Caithness
Hidebound Megalan Lords are the very best reason for "one in every six" people to up and leave. Considering the Hospitallers run a big chunk of the Western Empire, I can see many families jumping to set up shop elsewhere, particularly under a generous leader. Faced with high taxes, mandatory tithes, and decadent aristocrats, how many skilled workers would stay home?
The founder of Caithness had to have been a skilled tactician, and to start with, he did not need to attract commoners, only second-sons and unlanded knights. Each knight supplies his ten men, so with just 20 nobles to his side he could take on any single orc tribe on a one for one basis. Once a few tribes are cleared away, advertise for farmers, craftsmen, etc... If word gets around to the rest of Megalos' hangers-on that they can get hold of land and title to the west, then funding for fortification should be no trouble. The first winter might be tough, and would explain those initial failures, but once a defensible position is established, every 10 knights means another orc tribe is going down. The way to explain the trouble the elves had is written into the game; a community of 200 elves is rather rare, and getting then to array themselves for battle would be like herding cats. "Maybe next week darling, I'm too busy contemplating this leaf to go lobbing arrows at filthy orcs today." |
01-21-2006, 03:36 PM | #28 | |
Join Date: Mar 2005
Location: near Houston
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Re: [Banestorm] The war of Megalos against Caithness
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And a man can't go "for a few weeks" on poor rations and not suffer a deterioration in fighting ability.
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01-21-2006, 03:47 PM | #29 | |
Join Date: Jan 2006
Location: Central Europe
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Re: [Banestorm] The war of Megalos against Caithness
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01-21-2006, 04:18 PM | #30 | |
Join Date: Dec 2005
Location: The post-apocalyptic wasteland of New Jersey
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Re: [Banestorm] The war of Megalos against Caithness
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So the orcs would remain a serious problem, but they cannot retreat too far into the woods, or the elves will get them. It's the orc settlements that would fall, and without a base to strike from, they would be at a serious disadvantage come winter. The best reason for the orcs to retreat is also built in; they are beserks, and have a "strongest warrior leads" mentality. If your leader failed to protect your wives from the horse-men, then why should you follow him? With the strongest tribes (the ones that can sustain settlements) being scattered, there are going to be serious leadership squbbles in the remaining tribes. Every time a settlement burns, a half dozen bloodied warriors turn up at the next tribe to cause trouble. |
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