03-08-2020, 10:22 AM | #11 |
Join Date: Jan 2006
Location: Ottawa, Canada
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Re: Solo game for five year old
Have you considered something along the lines of park rangers, search and rescue, planetary mapper, or something like that. Give him an overall mission like map out these woods/continent/planet that are now part of the national park/king's park/interplanetary biological reserve. As he roams around (sandbox), he can find side adventures:
- He finds can deal with natural problems - fires, floods, avalanches, etc. - He can interact with other travellers/explorers/settlers - He can lead search and rescue missions - He can find lost settlements/ruins/ancient alien artifacts and need to figure out puzzles/defeat traps - He can have to survive on his own in the wilderness when food runs out or local water supplies dry up. - He will need to deal with local animals, fend them off, find out their natural habitats and how to avoid them - Other researchers/wizards might request he find a specific plant, animal, or even location for them. Add a time limit when it's to help deal with some sort of plague or disease. - May have to deal/negotiate disputes between resource companies, environmental protectionists and/or locals inhabitants - Find a way to get himself or a group of travellers across a chasm or waterfall - If he can "talk to animals", perhaps help the animals out with their own local problems ("that pesky squirrel keeps stealing all my food") You can have quite a lot of "adventure" without necessarily having a lot of combat... or when there is with wildlife, after a single injury, most realistic animals will likely flee so they don't have to be killed. Last edited by Kallatari; 03-08-2020 at 10:32 AM. |
03-08-2020, 10:56 AM | #12 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Solo game for five year old
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Excellent idea! He would totally be into a science-fiction planet explorer. He'd probably also be interested in search and rescue, but that'd probably be too mundane for his imagination. |
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03-08-2020, 11:57 AM | #13 | |
Join Date: Jan 2006
Location: Ottawa, Canada
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Re: Solo game for five year old
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Or rescuing them from a miscast flight spell which doesn't let them land so they are stuck up in the air. Or rescuing them from the angry "society of magical squirrels" who have captured them with their entangling magic. (Of course, alien plants with animated vines can do the trick and requires a bit of imagination as well.) Or getting all the other mappers/campers/tourists out before the magical space locust plague that changes victims into more space locusts gets them all. You can even make it completely fantasy by replacing sci-fi spaceships with magical flying boats that go through space a la Spelljammer. Or, he's from a scientific world, and the world he's now exploring has magic, and the source of that magic is one of the main campaign mysteries to solve. Could even make his tech be unreliable when it doesn't always work on the magical world. Anyway, regardless, I find that if you don't want the players to fight NPCs, and huge complicated social interaction settings are not for them (because of age, preference, whatever), then their challenge has to come from the environment, so best to use a setting that has lots of opportunities to vary the environment. Large-area wilderness-type games therefore work best for this. It doesn't eliminate either combat or social interactions, but lets you do lots of 'this is happening/in your way, so fix it/solve it' type scenarios. Last edited by Kallatari; 03-08-2020 at 12:01 PM. |
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03-08-2020, 12:46 PM | #14 |
Join Date: Aug 2007
Location: Denver, CO
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Re: Solo game for five year old
When I ran a game for my five year old, I started with the character. She decided on an Elven princess.
The scenarios are what really made it, though. Giving her a position of moderate power was great. She got directions from the king, but also got to make decisions for those who actually do the stabbing. My girl loves animals, so I had some of her subordinates capture a Selkie to bring her as a prize. She ordered them to release it. She was interested in boats, so I had a shipwreck and a sailing contest. There was good action without stabbing. Conflict without combat. In general, she liked having a game that was close to what Mom and Dad played. I gave her, as a character, a somewhat idealized 10-year-old. Then, I had a spoiled-brat 10-year old NPC as a foil. It worked well, and she learned to NOT take the other girl's word for things. |
03-08-2020, 01:23 PM | #15 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Solo game for five year old
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__________________
Bill Stoddard I don't think we're in Oz any more. |
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03-09-2020, 06:07 AM | #16 | |
Join Date: Apr 2005
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Re: Solo game for five year old
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For inspiration of your own on just how weird nature can be, the BBC Planet Earth series is amazing. |
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03-09-2020, 07:06 AM | #17 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Solo game for five year old
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03-09-2020, 11:33 AM | #18 | |
Join Date: Aug 2007
Location: Denver, CO
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Re: Solo game for five year old
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Give him a power-suit that will store X-number of creature powers. Touch to store, then dial-a-power. Powers degrade over time, so he can't save between adventures. Then... Animals are in trouble! Start with something more mission-based where he gets contacted by <agency> but then establish a villain and a dastardly plot. |
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03-09-2020, 01:59 PM | #19 |
Join Date: Mar 2008
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Re: Solo game for five year old
Chip & Dale:Rescue Rangers might give ideas also.
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03-10-2020, 12:43 AM | #20 | |
Banned
Join Date: Mar 2006
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Re: Solo game for five year old
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If you want an all-in-one RPG experience, I did own Faery's Tale Deluxe at one point, and while it's easy to give it a darker turn, the main thing is that it's very kid-friendly and contains many scenario outlines, which aren't murder-focused. |
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