02-19-2020, 07:00 AM | #11 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Killing Superman [Powers]
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It's actually a measure of how incredibly powerful and well-rounded Superman is that it takes [460] of custom-designed power to defeat him. Consider, The-Superman-Killer requires only about 5 points; Guns (Rifle) DX+2 [4] and Signature Gear (Really Nice Tactical Rifle with Everything) [1] to be able to kill him pretty reliably and safely from a window somewhere.
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Za uspiekh nashevo beznadiozhnovo diela! |
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02-19-2020, 07:05 AM | #12 |
Join Date: Feb 2016
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Re: Killing Superman [Powers]
Superman does not have a superior form of Cosmic because he is vulnerable to magic, kryptonite, and red sunlight (mystical and technological countermeasures).
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02-19-2020, 07:43 AM | #13 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Killing Superman [Powers]
What is Cosmic 4 [60]? Is it a power talent?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
02-19-2020, 10:00 AM | #14 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Killing Superman [Powers]
Ah, but, Superman has Unkillable (Granted by Ally Group (Fan Base), Accessibility: requires media industry, Cosmic (+indeterminate)).
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02-19-2020, 10:17 AM | #15 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Killing Superman [Powers]
Hasn't all the DC heroes died a number of times and come back from the dead? I know Batman has died many times.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
02-19-2020, 10:51 AM | #16 |
Join Date: Feb 2016
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Re: Killing Superman [Powers]
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02-19-2020, 11:10 AM | #17 |
Join Date: Oct 2014
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Re: Killing Superman [Powers]
I'm guessing "everything" does include a Kryptonite bullet then. Which is definitely fair enough.
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02-19-2020, 11:11 AM | #18 | |||
Join Date: Aug 2018
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Re: Killing Superman [Powers]
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Quote:
I think "any" should be read in context of the established parameters on P97: Quoting this does lead me to notice a problem though. "Spirit" doesn't actually mention power countermeasures in it's pricing. P28 doesn't seem to imply that Neutralize (Spirit) exists... -20 for fickle -5 imposed disad This is in basic how you get to the -25 total. There's no additional -5 for countermeasures which should bring the modifier to -30 if Neutralize (Spirit) existed. There is a weird note about -5 / +5 which doesn't really make sense to me. -5 for your power sometimes being deprived at the worst possible moment... is that just reiterating the "show basic respect" disadvantage? Or is that meant to be an additional -5? There's a +5 mentioned because "they ultimately want you to turn them loose on the world, though, it’s easy to make amends" which doesn't make sense to me. How would that completely offset the -5 for sometimes losing your powers? You still had to make amends so it was an inconvenience... This makes me wonder though... if the 2nd instance of -5 was reiterating the 1st instance, then the +5 for making amends would bring -25 to -20, so to reach the -25 final, perhaps they originally intended to include a -5 for countermeasures like Neutralize (Spirit) but forgot it? ANYWAY, getting back to this, P21 is very clear: "nothing can take away the wielder’s power" "enables the power’s abilities to work normally against attacks and opposing abilities enhanced with more expensive Cosmic options." Cosmic is clearly off the table, and I think Biological/Chi/Elemental/Nature are too, unless the GM makes those limitations worth an additional -5% due to the existence of a Neutralize which can target them. I'll take "Spirit" off the table since it actually weirdly gets called out in Neutralize and there's this weird -5/-5/+5 writing in Spirit which may or may not add up. Quote:
With no other modifiers in place, you're paying quadruple the price [200] which is the same cost as 4 separate kinds of Neutralize. One benefit here is that rather than paying for enhancements multiple times for each of the base-50 abilities, you only have to buy it once. So for example if you bought Reliable+2 +10% [5] on 4 different base-5 abilities, that's going to cost you 5x4=20 points, so if you only need to buy it once, you're saving 15 points. This is a huge deal if you're needing to buy range or duration enhancements as they can get pretty expensive. The drawback here is of course that you can only take limitations once, so you save fewer points. Obviously you can save way more doing this with Alternative Abilities: You don't even need to take "Reduced Time" to avoid spending a Ready maneuver to switch between them. P11: After switching to an attack (Affliction, Binding, Innate Attack, Leech, Neutralize, Obscure, Static, and anything else the GM views as an “attack”), switching to a different attack is a free action.This is a nod to how Alternative Attacks works. I personally don't like it, but it's canon. However you ARE Still limited to 1 attack type per second/maneuver/turn: That's the key part: someone with +300% does NOT have that limitation. If they have multiple attacks they could neutralize different sources each turn. Another thing here, is that huge enhancements open the window to having them paid by collecting high-value limitations. That's not a door opened with Alternative Abilities. If you want 4 alternative Neutralizes, you're still paying a -80% minimum of 10 points for the 1st and 2 points apiece for the other 3, for a minimum cost of 16 points. A single instance of Neutralize with Cosmic +300% however, can be reduced to 10 points by taking -380% in limitations. So if you're one of those guys who collects Temporary Disadvantages, you're in luck with that enhancement. |
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02-19-2020, 12:26 PM | #19 | |
Join Date: Jun 2013
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Re: Killing Superman [Powers]
Quote:
*Signature Gear Only should be an available Limitation on Wealth, but I'm not sure what would be a fair value.
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GURPS Overhaul |
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02-19-2020, 12:34 PM | #20 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Killing Superman [Powers]
I have this conversation a lot, as a Superman fan. Superman isn't challenged through his powers, he's challenged by his choices. Basically, from an RPG perspective, Superman isn't challenged by mechanical challenges, but by role-playing ones. Superman isn't challenged by slogging through ten-thousand enemies, but by the choice, as a God, to live as a Man.
Challenge Superman by giving him a "foe" who doesn't want to be saved. Give him a "foe" who is afraid. Give him a "foe" who has a different world view than he does. Superman is challenged by finding victory in no-win situations while upholding his moral views. To me, this has always been the problem with sub-standard writers who feel the need to threaten Superman through his powers as opposed to threatening where he is weakest: his feelings. You want a way to challenge Superman? Have an innocent NPC with "Terminally Ill (Less than one month; Mitigator: Superman must perform morally-bankrupt acts [as defined by Superman's Code of Morals] weekly)" and let him figure that one out. And, if you're wondering who afflicted that poor, innocent NPC. . .
Spoiler:
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