|
07-15-2013, 02:18 PM | #1 |
Join Date: May 2013
|
Gnome Monster Ability
Clarification question: When the Gnome uses his ability to toss in a monster from his hand and this monster's level helps the Gnome (only if he is fighting alone), can this ability be used only once EVER? Or can it be used once per combat?
Having played a little with Clerical Errors now, this ability seems to be a tad on the strong side... |
07-15-2013, 06:39 PM | #2 |
Join Date: Mar 2012
Location: Tri-Cities, WA
|
Re: Gnome Monster Ability
Class abilities may be used over and over, as long as the 'fuel' for them is available.
Monsters cast as 'phantasms' (my term, not an official one) are discarded in the process, so a Gnome would need to have or get another monster card in hand before casting again. |
07-15-2013, 07:34 PM | #3 |
Join Date: Feb 2012
Location: Sydney, Australia
|
Re: Gnome Monster Ability
Yeah, it's not once per game. It is definitely limited to once per combat, though. The card says that in a combat alone, you can play one monster as an illusion, not multiple monsters.
|
07-15-2013, 08:25 PM | #4 |
Join Date: May 2013
|
Re: Gnome Monster Ability
Yes, I realize it's only one monster. I'm just double-checking because it seems pretty absurd to get +20 bonuses just because one is a Gnome! (and yes...in the last game I played, my hand was packed with really huge creatures...nobody was able to stop me from winning because my strength was overwhelmingly guaranteed)
|
07-17-2013, 12:01 AM | #5 |
Join Date: Jul 2013
Location: Texas!
|
Re: Gnome Monster Ability
The illusion power is one of the best abilities of any race in Munchkin- in my opinion anyway. That is why I always try to play as a gnome. It does seem overpowered but this is where cards such as lose your race come in handy for the other players in the game.
And the gnome race is pretty much pointless if your hand isn't stacked with huge monsters |
07-17-2013, 10:41 AM | #6 |
Join Date: May 2013
|
Re: Gnome Monster Ability
I suppose...nevertheless, it's not like "lose your race" cards are especially common in any way. I've learned never to depend on "lose your race" cards for anything, because they're too rare.
|
|
|