12-05-2018, 05:48 AM | #31 |
Join Date: Jun 2017
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Re: Unlimited Warp
The problem I see is what happens when things are weightless. When things are in freefall can you now teleport an infinite amount? When a character jumps off a ledge they are now weightless, does that mean the character can teleport an infinite mass then? Even worse, what is the weight of the Earth? Since it is in orbit, it is weightless...
Telekinesis gets around these issues because it puts out a finite force. (This also breaks physics, but in more subtle ways.) |
12-05-2018, 12:32 PM | #32 |
Join Date: Sep 2007
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Re: Unlimited Warp
Why would you assume the rules actually intended the technical physical difference between weight and mass as a hair-splitting distinction in the wording of the rules? It just seems like making a problem where there really isn't one. Given that the rules are generally written assuming a human(oid) character in Earth-normal conditions, just read all the entries for "pounds" as "pounds mass" or "pounds force" where the context would suggest that as being reasonable. Then adjust as necessary for non-1G conditions, if that comes up in your games.
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12-05-2018, 01:25 PM | #33 | ||
Join Date: Aug 2018
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Re: Unlimited Warp
Quote:
Quote:
3e Telekinesis? 4e sounds like TK could lift more on low G worlds. |
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12-05-2018, 04:40 PM | #34 |
Join Date: Dec 2007
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Re: Unlimited Warp
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12-05-2018, 06:40 PM | #35 | |
Join Date: Jun 2017
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Re: Unlimited Warp
Quote:
Now, for game purposes, it would be reasonable to say that the Warp power is effected by curvature of space-time and the amount one can carry is influenced by the local gravity. That breaks physics, but not as much as the Warp advantage already is. That would mean the effective gravity of spinning space stations should not count because there is no space-time curvature. * Technically an observer of non-zero size could measure tidal effects from gravity. This is equivalent to measuring the space-time curvature. But this is a very different effect than measuring an object's weight. |
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12-05-2018, 08:21 PM | #36 |
Join Date: Feb 2014
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Re: Unlimited Warp
For game purposes, it’s much more useful to assume that the game designers meant mass, because if orbits matter, then Earth is in the Sun’s orbit, and Sol is in the galaxy’s super-massive black hole’s orbit, so...
This way, the game is not broken. Forget whether or not physics gets broken. Most of the advantages in the books break physics. |
12-05-2018, 08:55 PM | #37 |
Join Date: Aug 2004
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Re: Unlimited Warp
ST for just one thing (like one form of attack) is canonically -60% to -70%. Compare Striking ST (Only with bite -60%) (as used all over the place) or Lifting ST (Arms Only -70%) (from Technical Grappling). Since this is ST that only Warp can use (rather than ST that could help the critters while wrestling or lifting heavy rocks to throw), I went with -60%.
__________________
My GURPS stuff |
12-06-2018, 01:31 AM | #38 |
Join Date: Dec 2007
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Re: Unlimited Warp
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12-07-2018, 01:07 AM | #39 | |
Join Date: Aug 2018
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Re: Unlimited Warp
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I think my understanding of this was narrowed by the scope of the semantic "Grip ST". TG28 "one set or type of limbs" sounds like you could define (Limb) Grip ST as "Leg Grip ST" and use it to do not just grappling but heavy lifting in general with just the legs. |
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