02-04-2019, 12:33 PM | #11 | |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: Starting to Play Car Wars
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
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02-04-2019, 03:06 PM | #12 | |
Join Date: Dec 2007
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Re: Starting to Play Car Wars
-- Jumping/Falling: Badly overcomplicated, which drives players away, and causes even experienced players to avoid arenas with jumps. [Yes, I have a solution for that. :) ]
-- Fire/Explosion: Too many die-rolls required. [Yes, I have a solution for that, as well. :) ] -- Calculating To-Hit: It's always been a bit annoying to me that the *lower* a base T-H is, the better it is. Quote:
The problem arises with anything multi-session; trying to get all the players involved to show up can be a scheduling nightmare. Ah, yes -- this. I write stuff down; for ex., when drawing up the damage sheet for a car, next to each weapon is data like "to-hit number", "damage", and such (with any bonuses). That way, it's right there where the player can find it quickly, as opposed to silly-walking through the manual.
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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02-04-2019, 03:14 PM | #13 | |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: Starting to Play Car Wars
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I'll try to get mine somewhere on the web that you can reach it, or I can send it to you if you can host the file. I'll probably want to edit mine some before I put it up, as well.
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02-04-2019, 03:36 PM | #14 | |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Starting to Play Car Wars
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I'm reasonably happy with my "condensed" movement and control tables...game aids made because I was losing too many piqued-interest players to the "Ooh, what's this? Eww, no thanks..." flip upon seeing multiple sheets of charts and tables. Still haven't found a good solution to in-scale turning keys and 3D obstacles not playing nice with one another, though.
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
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02-04-2019, 05:03 PM | #15 | |
Join Date: Jan 2017
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Re: Starting to Play Car Wars
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I only ask out of a genuine interest and a willingness to learn. Thanks in advance. Last edited by industrialchild; 02-04-2019 at 05:35 PM. |
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02-04-2019, 07:50 PM | #16 |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: Starting to Play Car Wars
Andy is referring to the problems that the turn keys run into when you're using a 3D arena rather than a flat map - the upright structures make it difficult to get a turn key into place in some cases.
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
02-04-2019, 07:58 PM | #17 | |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Starting to Play Car Wars
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You are correct...when I say "in-scale", I mean the distance between each of the angle marks is one car length...whether that be 1" for counters-and-tokens, or 3" for a Hot Wheels scale game. The problem a 3D build runs into is that the keys are fairly large in comparison to a single car, and are used by lining up on the side of the token. On a 2D map it's no big deal, lay the key on top of a printed line (and any tokens)...but in 3D, that means that whenever a car is near a wall or a building or etc, there's no room to put the key down. The first thing I tried was thin sticks that were a single angle...worked exactly like the key [line the front corner up, slide around to line the back corner up], but was just a small piece about as long and wide as your pinky. They work and are my go-to, but still have the 'align down the side' problem with really tight squeezes. Last fall, I started experimenting with something that lines up with the front of the car (if you look close at the gallery linked below, you'll see them)...but 'two points of contact' (the L shape, touching both front and side) meant it didn't actually solve the problem. Fixing that is the focus of my next "iteration" of the game aids. There has to be a way... In the interest of full disclosure: I have a 3D arena at 2x scale...built to be compatible with the 2" = 1 car / close to HO scale when 6th Edition launches. If you'd like to see pictures, the current iteration is here. There will likely be one more full rebuild after this; I want to learn how to cast resin to get the tolerances down even further, having run into a problem now where my woodworking tools just aren't accurate enough to get the cuts exactly where I want them. Plus it'd be nice to not throw out my back loading it into the car...right now it's in a 45 gallon wheelie tote.
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
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02-04-2019, 08:57 PM | #18 |
Join Date: Jan 2017
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Re: Starting to Play Car Wars
Thank you for the clarification Andy and for sharing those pictures! That looks like a lot of fun indeed! That's crazy it's currently being held in a 45 gallon tote! Wow!
The ingenuity involved in taking this game into the 3D realm is very impressive and inspiring to me. I already know my interest in Car Wars is more than a fleeting one and one of these days, I'll surely make it a point to attend one of these meetups some way, some how. I perfectly understand now the issue that you have sometimes with 3D obstacles. That surely is not an easy problem to solve and you just blew my mind. While I'm not familiar with playing CW in that way, the first thought that came to mind would be to utilize something thin like a various paper clips bent at certain angles for those really tight squeezes, but paper clips I think would be unforgiving and fight you the entire way when you're trying to get a read on it. Maybe coat hangers? I don't know... That is an interesting problem for sure Andy! Good luck with that and I'll let you know if an idea enters my mind regarding this dilemma! Last edited by industrialchild; 02-04-2019 at 09:08 PM. |
02-04-2019, 09:55 PM | #19 | |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Starting to Play Car Wars
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If you're in the Baltimore area, may be able to see / play it in person! This year I'm committed to an event near Hagerstown, MD, and will almost guaranteed be at one in Harrisburg, PA. Next year I'm hoping to do something really special, and get out more (ideally also hitting events in Frederick MD, and Lancaster PA)...but it's gonna be a lot of hard work to get ready in time.
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
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02-05-2019, 09:12 AM | #20 | |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: Starting to Play Car Wars
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Rainbow Bay has the problem with turn keys big time. I don't even put them out, and instead just use the sticks I've made up. I've been considering another solution though to the tight corner problem: in theory, it should be possible to make some sticks to work with the outside edge of a turning car. It's also worth noting that the upcoming 6th edition's turn gages work differently than the keys. Based on my understanding, they'll perform in tight spaces like the sticks that Andy and I use. They might be a bit better though - I *think* though that they could be used in a two-step process on the outside of the car to do turns. (And keep in mind that with the Classic game, it's still possible to make maneuvers without a key too.)
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
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