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Old 01-24-2020, 07:13 AM   #1
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default GURPS Vehicles: Transports of Fantasy

Battle and treasure?
My advice to those on quests:
Prepare to travel
— Captain of the Skyship Pegasus
The climax of a fantasy tale almost inevitably involves a monster, artifact, battle, or treasure, but a significant fraction of such stories – perhaps the majority – involve the adventurers making some kind of journey. Epics (and, ahem, trilogies) are often lengthy for this reason: They tell of the heroes' progress not only in the figurative, moral sense, but also in the literal sense. Anything worth doing seems to be half a world away, showing off the protagonists' grit as they face bad weather, dangerous terrain, and ambushers, and providing ample opportunity to send them on side-quests.

And GURPS Vehicles: Transports of Fantasy provides suitable rides. Whether you require carts for peasant heroes, realistic ships for explorers and pirates, chariots and war wagons for larger-than-life warriors, anachronistic balloons and gliders, or the wild excess of dwarven steampunk engines and elven skyships, it's all here. Each ride comes with a description and full vehicle stats, rounded out with new rules and vehicular accessories.

Because sometimes, hoofing it won't get you to the dungeon on time.


Store Link: http://www.warehouse23.com/products/SJG37-1732
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Old 01-24-2020, 07:22 AM   #2
Anders
 
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Default Re: GURPS Vehicles: Transports of Fantasy

I've been looking forward to this.

And I found the first typo: It talks about Dungeon Fantasy delvers returning loot to the original owners. Suspension of disbelief broken.
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Last edited by Anders; 01-24-2020 at 07:27 AM.
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