01-24-2020, 07:13 AM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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GURPS Vehicles: Transports of Fantasy
The climax of a fantasy tale almost inevitably involves a monster, artifact, battle, or treasure, but a significant fraction of such stories – perhaps the majority – involve the adventurers making some kind of journey. Epics (and, ahem, trilogies) are often lengthy for this reason: They tell of the heroes' progress not only in the figurative, moral sense, but also in the literal sense. Anything worth doing seems to be half a world away, showing off the protagonists' grit as they face bad weather, dangerous terrain, and ambushers, and providing ample opportunity to send them on side-quests.Battle and treasure? And GURPS Vehicles: Transports of Fantasy provides suitable rides. Whether you require carts for peasant heroes, realistic ships for explorers and pirates, chariots and war wagons for larger-than-life warriors, anachronistic balloons and gliders, or the wild excess of dwarven steampunk engines and elven skyships, it's all here. Each ride comes with a description and full vehicle stats, rounded out with new rules and vehicular accessories. Because sometimes, hoofing it won't get you to the dungeon on time. — Store Link: http://www.warehouse23.com/products/SJG37-1732
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
01-24-2020, 07:22 AM | #2 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: GURPS Vehicles: Transports of Fantasy
I've been looking forward to this.
And I found the first typo: It talks about Dungeon Fantasy delvers returning loot to the original owners. Suspension of disbelief broken.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Last edited by Anders; 01-24-2020 at 07:27 AM. |
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