12-22-2019, 12:53 AM | #21 |
Administrator
Join Date: Aug 2006
Location: The Central Network
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Re: Slide maneuver
Be careful about deciding something is The Way. While that one big turn is much less risk of control loss, it only gains you one Ace token. The four smaller ones would get you four Ace tokens. Depending on the situation and your build, those may outweigh the risk of going out of control.
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12-22-2019, 08:36 AM | #22 |
Join Date: Nov 2011
Location: Frederick, MD
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The One True Way
The die count advantage of the 1xD4 vs 4xD1 is so much that I can’t imagine a scenario where three extra Ace tokens is worth it!
I am curious if that pattern holds at lower speeds. At Speed 2 is 2xD2 much worse than 1xD4? How about 3xD1 vs 1xD3 at Speed 3? |
12-28-2019, 08:26 AM | #23 |
Join Date: Nov 2011
Location: Frederick, MD
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Re: The One True Way
Can’t believe I did not notice this before…
Except that at Speed 3, one can only make 3 maneuvers! So is the single big maneuver always being statistically better than multiple small maneuvers a deliberate part of the design? |
12-28-2019, 08:42 AM | #24 |
I do stuff and things.
Join Date: Aug 2004
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Re: The One True Way
Each maneuver earns you a single Ace token. You have to decide how you want to balance risk v reward every movement.
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Battlegrip.com, my blog about toys. |
12-29-2019, 09:36 AM | #25 | |
Join Date: Nov 2011
Location: Frederick, MD
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Re: The One True Way
Quote:
Here is what I came up with in AnyDice: http://anydice.com/program/1930a Listed from Speed 2 to 4, less risky to higher risk. At Speed 2, 2xD1 is better than 1xD2. At Speed 3 and higher, take the single maneuver if you are sure about where you want to be pointed at the end of your movement phase. |
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