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Old 01-13-2017, 04:32 AM   #101
GreyHart
 
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Default Re: Car Wars 5e Vehicle Design

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Originally Posted by Magesmiley View Post
That might depend on how many players too. 3' x 3' would be a bit crowded with 8 I suspect.
Maybe, maybe not. I play X-Wing and TANKS and in both we've had 8 (or more) models in the play area. It tends to thin out quickly as the game goes along. :)
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Old 01-13-2017, 11:25 AM   #102
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Default Re: Car Wars 5e Vehicle Design

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Originally Posted by GreyHart View Post
Maybe, maybe not. I play X-Wing and TANKS and in both we've had 8 (or more) models in the play area. It tends to thin out quickly as the game goes along. :)

I too play X-Wing as well as Wings of Glory and 8 can easily play on 3x3 mat.

In addition, those HO Scale cars will be smaller than some of bases for those games so there should be plenty of room.

I have found that if you play on larger mats you have this issue with people avoiding each other versus attacking.

I did find the mat he was using on a website and it was 3x3

Wish we get some new information soon.
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Old 12-17-2019, 10:22 AM   #103
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Default Re: Car Wars 5e Vehicle Design

Bumping this thread because I am hoping to host a couple CW 5e games as a way to promote the 6e KS.

I don’t think I can use any of the 5e cars as-is since only design one has gunner, and gunners are so important to 6e play. I am also going to try and figure out how to give players a choice of one of two weapon configurations for front mount, and one of two choices for secondary weapons.

If anyone has thoughts about how to lightly edit 5e play to look more like what we have seen so far of 6e, please offer suggestions!
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Old 12-17-2019, 04:59 PM   #104
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Default Re: Car Wars 5e Vehicle Design

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Originally Posted by beetle496 View Post
If anyone has thoughts about how to lightly edit 5e play to look more like what we have seen so far of 6e, please offer suggestions!
Many moons ago, someone posted the unpublished CW5 "design system"; perhaps someone around here still has that?
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Old 12-18-2019, 03:13 AM   #105
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Default Re: Car Wars 5e Vehicle Design

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Originally Posted by 43Supporter View Post
Many moons ago, someone posted the unpublished CW5 "design system"; perhaps someone around here still has that?
Reverse-engineered:

http://forums.sjgames.com/showthread.php?t=46297

Expanded from there:

http://forums.sjgames.com/showthread.php?t=50124
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Old 12-19-2019, 04:34 PM   #106
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Default Re: Car Wars 5e Vehicle Design

Thanks for the 5e links, but what I am really asking for is this:

Anyone playing 5e? How would you adapt it as a setting the scene for 6e?

Designing the cars is not really my main question, as I think I can pretty much figure that part out. And really, for my purposes, it does not have to be perfect.

I am very rusty. I have never played 5e (even though I bought the books whenever I found them for sale). I would guess my last game was in the 80’s. I have no idea how much I have forgotten!
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Old 10-22-2021, 05:37 AM   #107
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Default Re: Car Wars 5e Vehicle Design

LOL, it was funny to me to come across this old post of mine!
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Originally Posted by beetle496 View Post
Anyone playing 5e? How would you adapt it as a setting the scene for 6e?
Even with the KS delays, I never did play 5e. I only got as far as buying a few match box cars that came with guns. I never was able to track down enough 5e kit to be comfortable cutting up my originals. The part that would have required some thought was designing cars where a gunner was a core asset, but I never even came close to starting that part of the exercise.

But it is all good now, since I have my 6e DA in hand!
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