07-15-2018, 03:55 PM | #81 |
Join Date: May 2015
|
Re: Advanced Combat Skills
I think these are a lot closer to ok.
* It's good you can't start as a 32-point UC/Weapon Master now. You can still be a 32-point weapon Expert, though, and it might not be a bad choice. (I'm curious how ST 11 DX 11 IQ 10 weapon expert fares against plain 32-point warriors.) * I want there to be Shield Expertise, but so far there's no limit/tradeoff to start with it. Maybe IQ 10 DX 11? But mainly I don't like it being a thing everyone can get from the start and should if they use a shield, especially if it depletes restricted IQ points for talents. My main concerns at this point are: * I don't know if the base UC damage goes above 1d-4 for ST as in AM, or not. Can't fully assess without that info. * You still have large chunks of various abilities combined into talents that suddenly give a transformation of abilities when someone gains an expert/master talent compared to the day before when they lacked that talent - it's like gaining several attributes at once. * I am not really liking that the trade-off seems to be IQ and reduced attribute focus to get expertise. The weapon/shield expertise and higher UC levels I sort of think should just not be allowed to start with (unless the character is supposed to be very experienced) and I'd like the way to get them to instead be actually needing exceptional levels of training and/or experience. It feels unfortunately mechanical and gamey to me to have there be a heavy consideration/trade-off about whether to be stamped an Expert or Master and need to raise IQ, or to just raise ST & DX instead - that's hard for me to understand what it's supposed to represent. So I'm thinking I'd probably lower the IQ requirements to maybe 9 for Expert, 11 for Master, and have guidelines in terms of how much actual training & experience time someone needs for it to make sense for someone to have those, and have them available for a pile of XP. |
07-15-2018, 04:28 PM | #82 | ||
Join Date: Mar 2018
|
Re: Advanced Combat Skills
Quote:
To clarify a few things, in the previous sim, the expert/master always did shrewd. Also, the sim is not sophisticated, it does model damage effects, but the two fighters just stand and deliver. Knock downs and standing up, but no defending, disengaging, conditional shrewding, nerve blows, throws, etc. No dropped or broken weapons (presumably that is about fatal but evens out). I'll leave out duels with pole weapons as that gets complicated quickly as we found out on the Brainiac list a while back. Quote:
Bas40 = ST13 DX19 IQ8, chain + s shield + shield expertise Exp40 = ST13 DX17 IQ10, cloth + s shield + shield expertise (always shrewd) -- Bas40 and Exp40 same from last time NoShr = the same as Exp40 but never uses shrewd 1119X = ST 11 DX 19 IQ 10, no armor, sword expert, s shield + shield expert - always using shrewd attacks 1116M = ST 11 DX 16 IQ 13, no armor, sword master, s shield + shield expert - always using shrewd attacks 1515X = ST 15, DX 15, IQ 10, chainmail, Veteran, battleaxe expert, never shrewd 1416X = ST 14, DX 16, IQ 10, fine plate, Veteran, sword expert, never shrewd UCV = ST11 DX15 IQ14, no armor ..... Bas40 Exp40 NoShr 1119X 1116M 1515X 1416X UCV.. Bas40 ----- 0.423 0.719 0.324 0.451 0.398 0.100 0.618 Exp40 0.543 ----- 0.429 0.076 0.148 0.490 0.749 0.312 NoShr 0.272 0.586 ----- 0.394 0.534 0.399 0.090 0.524 1119X 0.636 0.929 0.604 ----- 0.751 0.935 0.971 0.504 1116M 0.562 0.880 0.448 0.266 ----- 0.865 0.933 0.392 1515X 0.571 0.481 0.572 0.061 0.152 ----- 0.393 0.496 1416X 0.881 0.246 0.910 0.031 0.061 0.572 ----- 0.726 UCV.. 0.393 0.670 0.478 0.533 0.587 0.534 0.278 ----- It seems like the picture is that yes equipment and skills are important, but nothing dominates, at least with the slug-it-out tactics here. |
||
07-15-2018, 04:38 PM | #83 |
Join Date: May 2015
|
Re: Advanced Combat Skills
Interesting, thanks! Particularly interesting how some of the matches are won so convincingly, and the difference between Exp40 and NoShrewd (the same adjDX 16 character).
UC V seems to be better than armed weapon masters even without disarming them or tossing them into HTH (not good, IMO*) but not as good against armored weapon masters. (* Even in kung fu films, unarmed masters tend to be cautious of weapon masters and disarm them before beating them up.) Last edited by Skarg; 07-15-2018 at 04:42 PM. |
07-15-2018, 04:38 PM | #84 |
Join Date: Nov 2010
Location: Arizona
|
Re: Advanced Combat Skills
Now I'm wondering if Missile Weapons isn't a little "underpriced" at this point. Maybe it should still be (3)? That seems like it would be more in keeping with the spirit of these new talents.
I like these new talents, and I think the new descriptions are MUCH closer to being balanced than the old ones are. However, I think Skarg has a valid point on the bare-hands damage thing -- if it's now 1d-4 regardless of your strength, then these skills may now actually be somewhat underpowered (for the cost) instead of overpowered! If we just keep the regular bare-hands damage table (AM 21), then I think we're about there with the UC talents. I'm really liking the advanced weapons talents (though I'm assuming the new version of the Main Gauche is the operative one here). |
07-15-2018, 04:47 PM | #85 | ||
Join Date: May 2015
|
Re: Advanced Combat Skills
Quote:
Quote:
|
||
07-15-2018, 04:53 PM | #86 | ||
Join Date: Nov 2010
Location: Arizona
|
Re: Advanced Combat Skills
Quote:
Quote:
So now I'm confused. Why do you say they aren't stacking? Last edited by JLV; 07-15-2018 at 04:59 PM. |
||
07-15-2018, 05:44 PM | #87 |
Join Date: May 2015
|
Re: Advanced Combat Skills
|
07-15-2018, 09:41 PM | #88 | |
Join Date: Nov 2010
Location: Arizona
|
Re: Advanced Combat Skills
Quote:
My apologies for confusing the issue here unnecessarily! |
|
07-16-2018, 12:59 AM | #89 |
Join Date: May 2015
|
Re: Advanced Combat Skills
Speaking of complicating things, I wonder if anyone has any experience with bow & crossbow marksmanship enough to offer an opinion:
Should Missile Weapons be broken down into Bow versus Crossbow? Seems to me that if we're doing that for Weapon Mastery, from my limited but not-non-existent experience, it seems like maybe it should be broken down into Bow, Crossbow, Sling, Spells. Or maybe just a note that GMs who want more detail might want to do that. I guess it's just a fiddly detail, though. I've seen hundreds and hundreds of TFT characters with Missile Weapons, and I don't remember off-hand more than one or two examples of anyone with it using more than one type of missile, anyway. |
07-16-2018, 01:00 AM | #90 |
Join Date: May 2015
|
Re: Advanced Combat Skills
[HOWITZER]
Speaking of complicating things, I wonder if anyone has any experience with bow & crossbow marksmanship enough to offer an opinion: Should Missile Weapons be broken down into Bow versus Crossbow? Seems to me that if we're doing that for Weapon Mastery, from my limited but not-non-existent experience, it seems like maybe it should be broken down into Bow, Crossbow, Sling, Spells. Or maybe just a note that GMs who want more detail might want to do that. I guess it's just a fiddly detail, though. I've seen hundreds and hundreds of TFT characters with Missile Weapons, and I don't remember off-hand more than one or two examples of anyone with it using more than one type of missile, anyway. [/HOWITZER] |
|
|