03-02-2018, 08:27 AM | #1 | |
Join Date: Dec 2012
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Non-combat encounter ideas
I have the most trouble coming up with ways to challenge/engage my party without resulting to violence. What are some good non-combat encounters that you guys have thrown at your players?
I figure some other GMs might have this same problem and thought a thread where we continually add to it might be a useful resource. Stormcrow's golden fruit encounter was awesome. I'd like to see more like this: Quote:
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03-02-2018, 11:11 AM | #2 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Non-combat encounter ideas
The actual scenario was a good bit more complicated than this, but I recently had a character (with amnesia, making this way more fun) run into a woman who’d just imbibed a love potion. She was calling him “love” and “husband” and imploring him not to leave her again.
There’s certainly the seed of a non-combat DFRPG encounter there. (Valentine’s day session)
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03-02-2018, 11:45 AM | #3 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Non-combat encounter ideas
Some non-combat encounters are obstacles. This is one adapted from the original Wasteland computer game:
The delvers reach a wide cross tunnel, filled with a raging river. There's a valuable treasure visible on the other side of the river, but the river itself is a no-mana zone. Swimming in the river is possible, but risks getting swept along with the current, injured, and deposited elsewhere in the dungeon.
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03-02-2018, 11:49 AM | #4 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Non-combat encounter ideas
I also have a few non-combat encounters appropriate to dungeon-based play which can be gleaned form my session reports.
The rescue mission was done entirely without fighting, and the Pressure Plates section is easy to drop into any dungeon. Find a map with some clutter, and make the players aware (anything from skill rolls to a plaque might do) that they can only step on tiles that already have something on them, or they will trigger (bad stuff). Feel free to make all or part of it a no-mana zone (or, more interestingly, maybe a no-Movement college zone) as needed, to keep it an interesting athletics challenge rather than a boring magical one. link
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Per-based Stealth isn’t remotely as awkward as DX-based Observation. |
03-02-2018, 12:33 PM | #5 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Non-combat encounter ideas
GURPS Underground Adventures also offers a bunch of non-combat challenges for PCs stuck in a cavern network.
In this case, rather than removing mana outright, lacing the rock across the entire cave network with trace amounts of meteoric iron will let the wizard function, while still stopping the most boring solutions, such as Shape Earth. He can still provide light, increase DX, cast Grease to make it easier to slip through, etc. Edit: As a fun diversion, center a challenge around role-playing an elaborate Reasearch roll. Hunting down information about (e.g.) a monster’s vulnerability through encyclopedias with missing volumes and/or missing pages, held in private collections, etc. If uses the “town” as a dungeon, giving it a bit more life, and encourages the use of social skills, bribes, etc.
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Per-based Stealth isn’t remotely as awkward as DX-based Observation. Last edited by ArchonShiva; 03-02-2018 at 12:39 PM. |
03-02-2018, 01:00 PM | #6 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: Non-combat encounter ideas
In my last fantasy campaign, one of the players' favorite "dungeons" involved no monsters or fighting. It was the leftover training facility of a long-forgotten cabal of assassins, designed to challenge the alertness, athleticism, and technical skills of would-be members, confirming their ability to spot and evade security measures, both mundane and magical. The critical path involved dealing with locked portals, secret and concealed doors, obvious obstacles (walls to climb, pits to cross, swinging blades to dodge, etc.), unobvious traps, and "tricks" that could be solved using unusual skills rather than by asking the players to think like 400-point heroes. There were also dead-ends and secondary routes, equally full of challenges.
The players liked this because it tested the characters and because it was almost completely programmatic. That group actually enjoyed riddles that tested the players, and story-heavy scenarios that relied on a lot of GM judgment, so that's what I provided most of the time. This adventure was a departure from that, which is what made it so memorable. Honorable mention goes to an encounter I mentioned in another thread: the creepy traveling carnival. It was obviously supernatural, and the carnies were not what they appeared to be (nobody discovered what they actually were). Getting the carnival to move on and stop endangering the nearby village was the primary quest, and while the PCs could have gone on a rampage, it was clear to them that they'd have lost the fight, so they resorted to talk and game-playing to get the carnies to move along. The games were high-stakes, and while some were essentially gladiatorial and thus violent, others amounted to gambling . . . with the heroes' long-term physical, mental, and spiritual health at stake. The prizes were wonderful, of course.
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03-02-2018, 09:29 PM | #7 | |
Join Date: Aug 2004
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Re: Non-combat encounter ideas
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03-02-2018, 10:16 PM | #8 | |
Join Date: Nov 2007
Location: Sydney
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Re: Non-combat encounter ideas
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03-03-2018, 02:00 PM | #9 | ||
Join Date: Aug 2009
Location: Poland
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Re: Non-combat encounter ideas
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03-04-2018, 12:09 AM | #10 | |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Non-combat encounter ideas
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Concealment makes it harder to be found. LOS means you can see enemies coming more easily (once they find you), and see wild animals before they stumble into/track you to your sleeping spot. |
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