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Old 10-08-2022, 02:00 PM   #1
roland
 
Join Date: Jun 2006
Default Split ST for centauroid creatures

I am trying to design a centaur creature ... In GURPS fourth edition how is the split TS calculated? I remember that in the third edition the strength, for example, of the human part and that of the equine part was averaged ...
Thanks for the help you want to give me
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Old 10-08-2022, 02:46 PM   #2
ravenfish
 
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Default Re: Split ST for centauroid creatures

The semi-canonical way would be to just buy full strength up to the humanoid body level, and then buy enough levels of [Lifting Strength+ Hit Points+ Striking Strength (Kicks only)] to bring the total up to the lower body's strength.

Notably, this comes close in point cost to buying the extra lower body strength as normal strength with the No Fine Manipulators (-40%) limitation [i.e., a strength 12 humanoid body/18 horse body centaur would buy +2 normal strength and +6 strength with no fine manipulator], which is nowhere explicitly set out as an option, but which is simple and seems intuitively reasonable.
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Old 10-08-2022, 03:11 PM   #3
Varyon
 
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Default Re: Split ST for centauroid creatures

Template Toolkits 2: Races suggests for centauroids to simply have Extra Legs (Four Legs) and, typically, the Tail feature. It later notes that, for centauroids where the upper body is markedly weaker than the lower body, you should build them scaled to the animal half and then use the rules from Modifying Beings With One or Two Arms (B53) to apply Weak to the character's arms. Personally, I dislike that approach - building the character scaled to the humanoid half and then adding on some sort of "Leg ST" trait (boosting kicking damage and Lifting ST for most purposes; I'd eyeball it at [4] or [5] per level) as well as some additional HP would likely be more appropriate.
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Old 10-09-2022, 04:00 PM   #4
Christopher R. Rice
 
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Default Re: Split ST for centauroid creatures

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Originally Posted by roland View Post
I am trying to design a centaur creature ... In GURPS fourth edition how is the split TS calculated? I remember that in the third edition the strength, for example, of the human part and that of the equine part was averaged ...
Thanks for the help you want to give me
Just add "Lower Body Only, -60%" to Lifting ST and Striking ST and move on.
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Old 10-09-2022, 04:51 PM   #5
Anthony
 
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Default Re: Split ST for centauroid creatures

I am generally fine with allowing No Fine Manipulators on any ST that doesn't apply to fine manipulators, but that's not an official rule.
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Old 10-09-2022, 05:26 PM   #6
Infornific
 
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Default Re: Split ST for centauroid creatures

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I am generally fine with allowing No Fine Manipulators on any ST that doesn't apply to fine manipulators, but that's not an official rule.
That seems the simplest solution to me. I'm a little surprised it's not official.
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Old 10-09-2022, 05:31 PM   #7
Christopher R. Rice
 
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Default Re: Split ST for centauroid creatures

Because if you have any sort of fine manipulators you can't claim to have no fine manipulators. My solution is in DFRPG, not GURPS, but close enough.
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Old 10-09-2022, 07:58 PM   #8
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Default Re: Split ST for centauroid creatures

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Because if you have any sort of fine manipulators you can't claim to have no fine manipulators.
Just rename it 'not for fine manipulators'.
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Old 10-09-2022, 08:07 PM   #9
Christopher R. Rice
 
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Default Re: Split ST for centauroid creatures

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Just rename it 'not for fine manipulators'.
That'd be a feature at most.
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Old 10-09-2022, 08:12 PM   #10
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Default Re: Split ST for centauroid creatures

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That'd be a feature at most.
No, it's a limitation. What limitation value it is can be debated, but given that all of the value of the no fine manipulators limitation is for not applying to fine manipulators, I don't see why the limitation value would be any different. You're just not getting the 30 points for NFM itself.
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