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Old 02-21-2020, 08:28 PM   #1
Murezor
 
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Join Date: Jun 2012
Location: Austin, TX
Default Limits of Ritual Path Magic

Hey everyone. I'm organizing a medieval game with a magic system loosely based on Terry Mancour's Spellmonger series. Ritual Path Magic is a pretty good fit but I'm not quite sure how to limit it.

It sounds like a mage with the right Paths can do pretty much whatever they want. Even with the Path of Energy, a mage is extremely powerful - It's pretty much all the elemental spells in the normal grimoire in one Path. Has anyone had success with this in a campaign?
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