02-14-2020, 12:28 AM | #31 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Modular attributes?
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02-14-2020, 12:38 AM | #32 |
Join Date: Aug 2004
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Re: Modular attributes?
Yeah; reframing it as a +25% enhancement to Elastic Skin should be okay. My point about it getting too cheap is that in the build I was describing, if any of the Limitations was worth a mere -5% more, you'd got the -80% cap and the modified Morph would cost exactly the same as Elastic Skin — which would be too cheap since it does everything Elastic Skin does and then some.
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02-14-2020, 04:43 AM | #33 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Modular attributes?
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Modular Ability is a very flexible ability (that's the point of the ability) and those need to be watched very carefully to be balanced. It's the same with flexible systems like RMP or Incantation Magic - the GM has to be ready to say no and, if necessary, whack the offending player on the head.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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02-14-2020, 02:23 PM | #34 | |
Join Date: Feb 2020
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Re: Modular attributes?
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So say it takes an extended but non-strenuous effort to use- takes 8 hours and during that time you can only recover half as much FP for instance, and it has the effects as described, what would it cost someone to increase the range of the pool above 20 points as they advance? Last edited by Dichotomy; 02-14-2020 at 02:28 PM. |
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02-14-2020, 03:55 PM | #35 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Modular attributes?
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For increasing the pool, I think you'd just increase the amount of points in attributes. 20 is a low amount, so that could be just for roleplaying purposes it starts low and slowly (but much faster than point gain) goes to the amount in attributes. |
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02-15-2020, 11:38 AM | #36 | |
Join Date: Feb 2020
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Re: Modular attributes?
Okay, so after all of the discussion, I have tried to describe the effect I'm looking for in a new ability for ease of reading, rather than calling it morph and listing all of the limitation math:
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The lore behind the ability that I'm looking to support is that they are highly adaptable as a species and VERY varied (all the way from kobolds to bugbears) but that changing, especially changing a LOT isn't something they do very often because it's a hassle. Last edited by Dichotomy; 02-15-2020 at 11:42 AM. |
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02-15-2020, 11:42 AM | #37 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Modular attributes?
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__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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02-15-2020, 01:11 PM | #38 |
Join Date: Aug 2004
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Re: Modular attributes?
I disagree. You can only redistribute 20 points with this, and it requires you to pretty much take yourself out of action for the equivalent of a full work day to do so. I don't know that I'd go as cheap as 20 points (it's still more advantageous than Elastic Skin, which it incorporates); but I'd definitely go much closer to 20 than to 40 or 60.
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02-15-2020, 01:38 PM | #39 |
Join Date: Feb 2016
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Re: Modular attributes?
Redistribution of 20 CP would cost a minimum of 40 CP for a severely limited Modular Ability (Cosmic Powers), and it would need to be more limited than the above write up. Costs FP, 10 FP, Preparation Required (8 hours), and Trait-Limited, Attributes Only would be sufficient. In addition, you would also need Elastic Skin.
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