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Old 09-01-2011, 09:43 PM   #11
roguebfl
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Default Re: GURPS skill used to assemble a bomb?

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Originally Posted by Sable Wyvern View Post
I wouldn't use that as a justification for allowing Soldier to cover this, however -- the people making these sorts of devices would have had a particular skillset which made them suitable for the task. They may have passed this skill on to their mates, but you wouldn't just pick a random infantry soldier and tell him he's making jam-tin explosives today. Such a soldier would either have a known ability, or be working under the supervision of someone who did.
No because you would ask a modern soldier to set up a Claymore with a trip wire instead.
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Old 09-01-2011, 09:52 PM   #12
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Default Re: GURPS skill used to assemble a bomb?

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No because you would ask a modern soldier to set up a Claymore with a trip wire instead.
You wouldn't ask them to assemble a Claymore, just place it.
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Old 09-01-2011, 09:59 PM   #13
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Default Re: GURPS skill used to assemble a bomb?

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You wouldn't ask them to assemble a Claymore, just place it.
Exactly. They key is how from scratch are you going. But you are asking them to chose where to put it, and attach and lays and attach the wire.

A you talking about Baking bread using ingredients bought in the Supermarket or are you talking Milling your own flower.

But based on What Kroom said, the Solider Skill placement is good for basic parimiter defense, where as the commando style bobby trap is the Set Trap off of Explosives(Demotions)
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Old 09-01-2011, 10:06 PM   #14
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Default Re: GURPS skill used to assemble a bomb?

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No because you would ask a modern soldier to set up a Claymore with a trip wire instead.
Huh? Command detonation is superior to relying on a trip wire in almost any situation where the killing ground is under direct observation.

Additionally, command detonation is far easier to defend legally and socially in the face of recent international conventions on the use of mines.

Also, I was talking about WWI jam-tin bombs. What does a modern claymore have to do with it?

Actually, the more I analyse your comment, the more I wonder if you were meant to be quoting someone else?

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Old 09-01-2011, 10:25 PM   #15
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Default Re: GURPS skill used to assemble a bomb?

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Huh? Command detonation is superior to relying on a trip wire in almost any situation where the killing ground is under direct observation.

Additionally, command detonation is far easier to defend legally and socially in the face of recent international conventions on the use of mines.
That's all and well when you are expecting a Parimiter breach, and is Totally covered by the Solider Skill which I been enduring.

The basic trip Wire i was refuring to is for the the unexpected breech, to weaken the assault and the sentries call up the team if the if it's the PC's base

or ans an obsticalls to overcome if it the PC's sneaking onto the base.


And simply put PC who are better of with the Set Trap vertin simply aren't worrying about legal and social no-nos here, they're worried about an approach they can't actively cover
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Old 09-01-2011, 10:27 PM   #16
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Default Re: GURPS skill used to assemble a bomb?

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They may have passed this skill on to their mates
And such one task teaching may qualify for One Task Wonder perk.
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Old 09-01-2011, 10:46 PM   #17
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Default Re: GURPS skill used to assemble a bomb?

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That's all and well when you are expecting a Parimiter breach, and is Totally covered by the Solider Skill which I been enduring.

The basic trip Wire i was refuring to is for the the unexpected breech, to weaken the assault and the sentries call up the team if the if it's the PC's base

or ans an obsticalls to overcome if it the PC's sneaking onto the base.


And simply put PC who are better of with the Set Trap vertin simply aren't worrying about legal and social no-nos here, they're worried about an approach they can't actively cover
Sorry, I'm still at a complete loss as to what this has to do with constructing jam-tin bombs during WWI. I have no idea why you are arguing with me, or what point you're actually disagreeing with..

There are certainly situations were a trip-wire detonated device is useful, and I would never claim otherwise, although my preference when deploying claymores or equivalent devices would be rely on command detonation whenever possible.

Edit: Are you aware that the first time you quoted me, I was actually stating that the Soldier skill would be used to set up a claymore? "Soldier would be appropriate for laying mines, trip flares and command-detonated anti-personnel devices. ... and possibly for simple bombs using a pre-built booby-trap switch."

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Old 09-01-2011, 11:05 PM   #18
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Default Re: GURPS skill used to assemble a bomb?

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Sorry, I'm still at a complete loss as to what this has to do with constructing jam-tin bombs during WWI. I have no idea why you are arguing with me, or what point you're actually disagreeing with..
It has to to with Jam-tin were at best Soldier/TL 7 (or TL6 I forget which war the featured in) of course you would not expect a Soldier/TL 8 to make them, they are no long a routine task (as opposed to a specialist task). So the argument was bogus regardless which 'side' you were supporting.
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Old 09-01-2011, 11:12 PM   #19
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Default Re: GURPS skill used to assemble a bomb?

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It has to to with Jam-tin were at best Soldier/TL 7 of course you would not expect a Soldier/TL 8 to make them, they are no long a routine task (as opposed to a specialist task). So the argument was bogus regardless which 'side' you were supporting.
My point was a WWI Soldier would not use the Soldier skill to make such a bomb.

In any event, the principles applied have not changed since then. A modern soldier making such a device would use a different explosive filler and detonator/fuse, and the tin might be aluminium instead of steel, but the construction and design would be otherwise the same.

I guarantee you that most modern military booby trapping courses will cover the construction of such a device.
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Old 09-02-2011, 01:01 AM   #20
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Default Re: GURPS skill used to assemble a bomb?

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If you mean "an explosive surprise used for assassination, sabotage, terror, etc.," then use Explosives (Demolition) to assemble existing parts – explosives, detonators, triggers, and so forth – into a bomb. If the bomb in question is a trap, learn the technique Set Trap (p. B233) to improve your odds.
So Explosives (Demolitions) is the skill to set up the classic artillery shell in a culvert IED? With Camouflage (modified for time) to hide it and you get -2, or use Set Trap, unless you're remote triggering?
I'd assume it'd be just Time mods for a first-timer ( no skill, just the default IQ-5) but, in addition to time mods, +4 for a routine task for a skilled operator, unless you're in combat at the time.
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